This 30 card deck is designed to get "Elemental Mastery" on level 3 games, providing you with 40 electrum per game. It doesn't kill fast, but its a near guarantee of a mastery. It has worked against t50 decks, but i don't recommend it for a steady income. I also don't recommend it for pvp games, players are too smart for this deck.
- (5x) Heal
- (nx) Druidic Staff
- (2x) Immortal
- (6x) Dimensional Shield
- (4x) Phase Dragon
- (mx) Aether Pillar
- Mark Of Life
n - however many you have m - however many cards you have left to get to 30 cards.
How To UseEdit
(This is how i use it, i recommend figuring out your own preference and playing however way you choose, don't be afraid to change the cards around too)
- Combat - Put dimensional shields up whenever you have them (if there are no shields up already of course), even if there are no creatures. The only exception to this is if you're confident with your hands ability to heal back to 100hp. Play phase dragons as soon as you can (remember to keep enough quantum to be able to play dimensional shields when needed). Play immortals only when you wouldn't have enough quantum for a phase dragon and a dimensional shield by the time needed, or obviously if you have extra quantum. Use lightnings to speed up your kill, or to decimate creatures who can get passed your shields (chargers)
- Healing - Save Heals for the end of the game, play druidic staffs immediately.
Using this deck people have currently beaten:
1x Miracle (mastery)
Warning on a few things: Edit
1. Devourers can ruin built up life mana. If you are playing against this use your heals as soon as your shields are secure and stay at 100 life. Alternativly you can run a few lightnings
2. Poisin is going to ruin your mastery. Just play to win because its highly unlikely you will be able to get mastery on it.
3. Might face a loss when against Air and light combination, when hope is equip with lots of firefly.and empathic bond.
4. When up against another Aether deck, it often becomes a game of who can last the longest; with 30 cards you're more likely to run out than the AI is, so consider adding more cards when grinding.