Spell effect
The remains of what was once a valued creature or artifact. Probably still worth a few coins.
This card can be won by the card spin from a Top 50 enemy deck if the deck contains special cards (nymphs or additional element mark cards). The only use of this card is selling it in the bazaar.
Spell effect
The remains of what was once a valued creature or artifact. Probably still worth a few coins.
The unupgraded version of this card can be won by the card spin from a Top 50 enemy deck if the deck contains special cards (nymphs or additional element mark cards). The only use of this card is selling it in the bazaar.
Passive skill
Shield, Unholy: The damage dealt to you from physical damage sources is reduced by 1. Attacking creatures have a small chance to die and turn into skeletons.
Passive skill
Shield, Unholy: The damage dealt to you from physical damage sources is reduced by 1. Attacking creatures have a small chance to die and turn into skeletons.
Passive skill
Chimera: Combine all your creatures in a single one. Gravity pull (The damage inflicted to you is redirected to chimera)
Chimera has attack/life points equal to the total attack/life points of all your creatures currently in play. If one of the combining creatures has alfatoxin, the chimera will end up being a 1/1 malignant cell with momentum.
Active skill
1 : Catapult
Sacrifice the target creature and damage your opponent. Larger creatures inflict more damage.
Damage formula: . Round all fractions up. A frozen creature inflicts an extra 50% damage. An infected creature poisons the opponent. See Catapult for a damage table.
Spell effect
Acceleration: Replace the target creature skill with acceleration: gain +2 / -1 per turn.
The +2/-1 is applied at the end of the creature's turn, before attacking. If acceleration reduces a creature's life to zero, it doesn't die until after attacking.
Spell effect
Overdrive: Replace the target creature skill with overdrive: gain +3 / –1 per turn.
The +3/-1 is applied at the end of the creature's turn, before attacking. If overdrive reduces a creature's life to zero, it doesn't die until after attacking.
Golem can be summoned by Shard of Integrity. Damage, life and abilities depend on the combined shards. When played from hand or generated by mitosis lastly summoned abilities will be reassembled.
Passive skill
Shield: attacking creatures have a 75% chance to be infected (+1 poison).
Poison effects are cumulative (attacking creatures can be infected multiple times). Poisoned creatures take damage at the end of their turn, after their attack.
Passive skill
Shield: Physical damage reduced by 1. Attacking creatures have a 75% chance to be infected (+1 poison).
Poison effects are cumulative (attacking creatures can be infected multiple times). Poisoned creatures take damage at the end of their turn, after their attack.
Active skill
1 : Psionic wave (Lobotomize)
Remove any skill from the target creature.
In-game name of active skill is 'Lobotomize', though 'Psionic wave' is displayed on the card. Lobotomize always removes the active skill of a creature.
Active skill
1 : Psionic wave (Lobotomize)
Remove any skill from the target creature.
In-game name of active skill is 'Lobotomize', though 'Psionic wave' is displayed on the card. Lobotomize always removes the active skill of a creature.
Spell effect
Shield: Only flying or ranged creatures can harm you. Lasts 5 turns.
Only creatures with airborne and weapons with ranged passive skill can go through this shield. Dragons are airborne so every element has at least one creature that ignores Wings shield.
Spell effect
Shield: Only flying or ranged creatures can harm you. Lasts 5 turns.
Only creatures with airborne and weapons with ranged passive skill can go through this shield. Dragons are airborne so every element has at least one creature that ignores Wings shield.