# Cost Pattern Edit

i've been thinking about this for a while...

I was working on my New Master Card List and wanted an easy way to figure out the cost/selling prices for cards both upgraded and rare.

I noticed something interesting... i saw a pattern.

let's check out the 'others' items

card summon price

q pillar 0 6

dagger 0 24

short s 1 55

hammer 2 56

*summon* is the number in the corner regardless of element.

let's also look at one of the common groups 'aether' it also happens to have the least amount of cards

since i hate typing more than i have to.

card summon price

aeth pil 0 6

spark 0 24

lightning 3 27

pu 7 61

immort 6 60

dim s 6 60

phase d 13 109

phase s 3 27

are you seeing what i see ? there's definitely a relationship between price and summon cost.

let's make it a bit clearer:

for 'other'

6-0 = 6

24-0 = 24

55-1 = 54

56-1 = 54

for 'aether'

6-0 = 6

24-0 = 24

27-3 = 24

61-7 = 54

60-6 = 54

60-6 = 54

109-13 = 96

27-3 = 24

(checking the rest is left as an exercise for the reader)

so what do these reoccurring numbers have in common ?

sorted they happen to be 6, 24, 54, 96

they all happen to be multiples of 6...simple right ? but which multiples are chosen also happens to be a pattern.

6 =6*1 =6*1*1

24 =6*4 =6*2*2

54 =6*9 =6*3*3

96 =6*16 =6*4*4

6 is multiplied by 1,4,9, and 16 which you should all know are squares.

the pattern that evolves is '(x^2)*6'
or **6x^2 where x = [1,2,3,4]**

so the cost of a card is always [6,24,54 or 96] + summon.

# What about selling price ? Edit

selling price is also the same, but substitute magic number '4' for '6'

buy: sell:

6*1 =6 4*1 =4

6*4 =24 4*4 =16

6*9 =54 4*9 =36

6*16=96 4*16=64

ie '(x^2)*4' or 4x^2 where x = [1,2,3,4] + summon

# what about rares you say? Edit

rares are the same but just a bit up on the scale.

since you can't buy rares, we will only look at the sell price for rares.

i got a vampire stiletto that i won off a t50 game. here are the stats:

sell cost 145

summon 1

145-1 = 144 = 4*36 = 4*6^2

or selling price= 4 times 6 squared (plus summon)

_IF_ you could buy it, i'm guessing it would cost 217 because 6*6^2+1

# What about upgraded cards you say ?Edit

it's the same deal, just even more up on the scale.

The buy cost for upgraded cards is 1500 e's + the original card price so that's easy to figure out.

here is a selection of upgraded cards plus upgraded rares:

sell/sum/card

1156 0 q tower

1158 2 quicksand

1300 4 eternity

1299 3 posiden

you can tell there are only 2 numbers here : 1156 and 1296

they happen to be: 4*17^2 and 4*18^2

i'm guessing all non-rare cards are 17 and all rares are 18

so the sell cost for upgraded cards is 4x^2 where x=[17 or 18]

--Macst34 13:44, September 24, 2009 (UTC)