Card effects and monster skills
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Within the game, there are several effects and skills a certain monster can use or dished out by a card. Such effects can turn the tide of battle.
'The best way to make use of them or fight them, is to know them. Fear them. But by all means know them. A deck without a card that has a effect isn't a big threat to most players. And who doesn't want to do double the attack damage?'
| Skill/Effect | Creature | Card | Content |
|---|---|---|---|
| Ablaze | Graviton Fire Eater, Fire Spirit | Creature gains +2/+0 | |
| Adrenaline | Green Nymph | Adrenaline | Target monster gains extra attacks depending on it's attack power; 3 or less attack power gains the most attacks. (most efficient on a creature with attack power of 3, which gains 3 x 4 = 12 dmg.) Effects such as poison, freeze, and time pause also speeds up. |
| Aflatoxin | Grey Nymph | Aflatoxin | Gives 2 poison counters and when the target dies it turns into a malignant cell (cell multiplies each turn before the end of turn and applies damages) |
| Antimatter | Purple Nymph | Antimatter | Invert the attack power of the target. |
| Basilisk blood | Basilisk Blood | Provides +0/+20 to target creature while disabling it for 6 turns | |
| Bioluminescence | Firefly | Each turn | |
| Black hole | Black Hole | Absorbs 3 quanta for each element from enemy's possession. Gains 1 HP per absorbed quantum (max 36). | |
| Blessing | Blessing | Adds +3/+3 to the target creature. | |
| Boneyard | Boneyard | Generates bones when a creature is killed. | |
| Bone wall | Bone Wall | Creates 7 shields absorbing altogether 7 attacks, adds 2 shields when a creature is killed | |
| Burrow | Antlion, Shrieker, Devourer | Creature can not be targeted. Damage reduced by half. (Currently seems not affected by Flood) | |
| Butterfly effect | Butterfly Effect | Change the skill of the target into "Destroy" | |
| Congeal | Freezes the target for 4 turns. | ||
| Chaos seed | Chaos Seed | Exerts a random effect. | |
| Deflagration | Deflagration | Destroys the permanent structure. | |
| Deja vu | Deja Vu | Creates a copy of the creature. If target creature is a mutant, the resultant creature will be treated as a newly-spawned mutant with the same creature base. Single use. | |
| Destroy | Destroy | Destroys the target permanently. | |
| Devour | Otyugh, Scarab | Swallows the targeted monster (must have less health); creature gains +1/+1. | |
| Devourer | Devourer | Absorbs any one quantum from enemy and returns the dark quantum. | |
| Dive | Pegasus, Wyrm | The attack of target monster is doubled for next attack. | |
| Drain life | Drain Life | Drains 2hp for every 10 darkness quanta on hand. | |
| Earthquake | Earthquake | Destroys a maximum of 3 pillars of the same element. | |
| Empathic bond | Empathic Bond | Heals 1 hp for each creature on hand. | |
| Enchant artifact | Enchant Artifact | Protects the permanent structure from any skills. | |
| Endow | Crusader | Gains the target weapon's ability and +X/+2, where X is weapon's attack. | |
| Evolve | Graboid | Turns Graboid into burrowed Shrieker | |
| Fire bolt | Fire Bolt | Damages the target 3hp for every 10 fire quanta on hand. (<10 quanta damages 3hp) | |
| Firefly | Firefly Queen | Spawns a Firefly - available only as Firefly Queen | |
| Flooding | Flooding | Destroys non-neutral/water type creature in the top and bottom row of the creature area. Upkeep 1 | |
| Flying weapon | Flying Weapon | Turns the weapon into a creature. | |
| 'Fractal | Fractal | Fill users' hands with the target creature, consuming all aether quanta on hand. | |
| Freeze | Freeze | Freezes the target for 3 turns. (Can be targeted by effects while frozen) | |
| Gravity Pull | Armagio | Gravity Pull | Target creature will take damage in place of the player. This does not affect direct damage spells, such as Lightning, that target the player. |
| Growth | Forest Spirit, Lava Golem | Creature gains +2/+2. | |
| Guard | Iridium Warden | Delays the target creature for 1 turn (cumulative) and deals damage equal to guarding creature's attack unless target creature is airborne. | |
| Hasten | Sundial | Draws a card. | |
| Hatch | Fate Egg | Turn into a random creature. Single use. | |
| Heal | Heal | Heals target creature for 20hp. | |
| Healing | Heals target creature up to 5hp. | ||
| Holy light | Holy Light | Heals target or target creature for 10hp. | |
| Hope | Hope | Heals the user for the number of light-emitting creatures | |
| Ice bolt | Ice Bolt | Damages the target 2hp for every 10 water quanta on hand. (<10 quanta damages 2hp) | |
| Ignite | Unstable Gas | Damages the enemy for 20hp whilst harming all creatures 1 hp. | |
| Immaterial | Immortal, Phase Dragon | The creature cannot be targeted. | |
| Immolation | Immolation | Sacrifices a creature for 6 fire quanta and every element 1 quanta | |
| Immortality | Anubis | Quintessence | The target is cannot be targeted and is not affected by area spells (such as plague). Creature still can be killed by enemy's shield. |
| Improved Mutate | Improved Mutate will always turn target into a mutant. | ||
| Infect | Virus | Adds a poison counter on the target creature. (Cumulative) | |
| Infection | Parasite | Adds a 1hp poison damage on the target creature. (Cumulative) | |
| Inflate | Toadfish | Inflicts 1 poison damage, poisons if swallowed. | |
| Liquid Shadow | Liquid Shadow | Target creature gets a poison counter, becomes a vampire. This will replace any ability the creature may have already had. | |
| Lightning | Lightning | Damages 5hp for the target. | |
| Lobotomize | Lobotomizer , Electrocutor | Remove any skill from the target creature (including passive skills). | |
| Luciferin | White Nymph | Luciferin | Grants creature without a skill the skill "Bioluminescence" and heals player for up to 10 HP. |
| Lycanthropy | Lycanthrope | Gives the monster +5/+5. Single use. | |
| Momentum | Sapphire Charger | Momentum | Target gains +1/+1; attacks now ignore shields and gravity pull. |
| Mutation | Fallen Elf | Mutation | Mutates target creature into a mutant, abomination, or it dies. Improved Mutate will always turn target into a mutant. |
| Nightfall | Nightfall | All death and darkness creatures gains +1/+1. | |
| Nova | Nova | Generates quanta, 1 for each element. | |
| Nymph's tears | Nymph Queen | Nymph's Tears | Turns a pillar into a nymph, its element is based on that of the pillar. |
| Paradox | Maxwell's Demon | Destroy a creature. Target must have more attack than health. | |
| 'Parallel universe | Parallel Universe | Creates a copy of the creature | |
| Photosynthesis | Rustler | Gains two life quanta. (Can be used multiple times in a turn) | |
| Plague | Plague | Put a 1 poison damage on every enemy creature in play. | |
| Poison | Chrysaora | Poison | Adds a 2 poison damage on the player directly. (Cumulative) |
| Precognition | Precognition | You can see your opponent's hand. Draw a card. | |
| Psionic wave | Mind Flayer, Ulitharid | Removes target creature's skill. | |
| Purify | Purify | Cures the user of poison and gives 1hp per turn (cumulative) | |
| 'Quintessence | Quintessence | Grants the targer creature Immortal skill. | |
| Rage potion | Red Nymph | Gives target monster +5/-5 | |
| Rage potion uprgaded | Fire Nymph | Gives target monster +6/-6 | |
| Rain of fire | Rain of Fire | Damages 3hp for each enemy creature. | |
| Rebirth | Ash | Return to original creature state - Phoenix/Ash(Fire) only in new 1.21 version | |
| Reverse Time | Reverse Time | Return target creature to top of owner's deck. | |
| Scarab | Spawns a Scarab (version 1.21) - available only as Pharaoh | ||
| Scavenger | Vulture | The creature gains +1/+1 whenever other creature dies | |
| Shockwave | Shockwave | Damages a creature 4hp, instantly killing it if it is frozen. | |
| Spark | Spark | Damages the opponent for 3hp, | |
| Stasis | Sundial | Prevents all enemy creatures from attack | |
| Steal | Steal | Get a copy of target permanent, target permanent is destroyed. | |
| Stone skin | Stone Skin | Adds a maximum of 50 hitpoints for each earth quanta on hand. | |
| Stone form | Gargoyle | Adds +0/+20 to itself. | |
| Swarm | Scarab | Gives the scarab hitpoints by counting the number of scarabs | |
| Thunderstorm | Thunderstorm | Damages all the enemy creature for 1hp. | |
| Vampire | Minor Vampire | The damage dealt is returned to you as healing. |