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With this deck, you first spread the neurotoxin (after 2 novas, and 1 turn with your mark, you play a dune scorpion (3 time) and a momentum (2 gravity)). After the neurotoxin is in play, you wait for the poison counters to accumulate by simply attacking or using an arsenic if it came out (it will then be affordable by the two novas played). Shockwave and lightning are for creature control and such. Sundials are to stall and to draw cards faster. no towers are neccesary in this deck. it is a good AI3 grinder, haven't tested in AI4 or above.

Nova
Nova
Nova
Nova
Nova
Nova
Arsenic
Arsenic
Momentum
Momentum
Momentum
Momentum
Momentum
Momentum
Shockwave
Shockwave
Sundial
Sundial
Sundial
Sundial
Sundial
Sundial
DuneScorpion
DuneScorpion
DuneScorpion
DuneScorpion
DuneScorpion
DuneScorpion
Lightning
Lightning

















Time

Import Code:

4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55q 55q 55q 55q 55q 55q 5on 5on 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt 61q 61q 8ps

tested it, 3 out of every 4 games, 24 times... not good on growth decks.

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