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Entropy

Entropy Mark

Summary[]

Entropy is randomness; it is that thing that makes a glass unfixable once shattered. Entropy elementals deal with disarray and chaotic creatures; they love to confuse their opponent and gamble with luck and probabilities.


Starter Deck[]

Quantum Pillar
Quantum Pillar
Quantum Pillar
Dagger
Amethyst Pillar
Amethyst Pillar
Amethyst Pillar
Amethyst Pillar
Amethyst Pillar
Amethyst Pillar
Amethyst Pillar
Amethyst Pillar
Amethyst Pillar
Amethyst Pillar
Maxwell's Demon
Abomination
Abomination
Abomination
Purple Dragon
Dissipation Shield
Lycanthrope
Lycanthrope
Chaos Seed
Chaos Seed
Chaos Seed
Mutation
Mutation
Mutation
Bone Pillar
Bone Pillar
Bone Pillar
Bone Pillar
Bone Pillar
Bone Pillar
Virus
Flesh Spider
Vulture
Skeleton
Skeleton
Poison












Entropy

Import Code:

4sa 4sa 4sa 4t3 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4ve 4ve 4ve 4vf 4vg 4vh 4vh 4vi 4vi 4vi 4vk 4vk 4vk 52g 52g 52g 52g 52g 52g 52i 52j 52k 52m 52m 52o

Entropy Cards[]

Mark of Entropy (Card) This card is rare Mark of Entropy (Card)
Type: Pillar

Passive skill
Each turn Entropy is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Entropy (Upgraded) This card is rare Mark of Entropy (Upgraded)
Type: Pillar

Passive skill
Each turn Entropy is generated. Gain 1 extra Entropy when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Amethyst Pillar Amethyst Pillar
Type: Pillar

Passive skill
Each turn Entropy is generated

Buy/Sell: 6/4
Amethyst Tower Amethyst Tower
Type: Pillar

Passive skill
Each turn Entropy is generated. Gain 1 extra Entropy when you play this card

Buy/Sell: Impossible/1156
Entropy Pendulum Entropy Pendulum
Type: Pillar

Passive skill
Alternately generates Entropy and 1 quantum matching your mark.

Buy/Sell: 24/16
Entropy Pendulum (Upgraded) Entropy Pendulum (Upgraded)
Type: Pillar

Passive skill
Alternately generates Entropy and 1 quantum matching your mark. Gain 1 extra Entropy when you play this card

Buy/Sell: Impossible/1156
Maxwell's Demon Maxwell's Demon
Type: Creature
Summon Cost: 5 Entropy
Damage|Life: 3|2

Active skill
2 Entropy: Paradox
Kill the target creature if its attack is higher than its defence

Passive skill
Airborne: Ignores Wings shield.

Buy/Sell: 59/41
Maxwell's Demon (elite) Maxwell's Demon (elite)
Type: Creature
Summon Cost: 5 Entropy
Damage|Life: 3|5

Active skill
2 Entropy: Paradox
Kill the target creature if its attack is higher than its defence

Passive skill
Airborne: Ignores Wings shield.

Buy/Sell: Impossible/1161
Abomination Abomination
Type: Creature

Summon Cost: 5 Entropy
Damage|Life: 5|5

Buy/Sell: 29/21
Micro Abomination Micro Abomination
Type: Creature

Summon Cost: 1 Entropy
Damage|Life: 2|4

Buy/Sell: Impossible/1157
Purple Dragon Purple Dragon
Type: Creature
Summon Cost: 10 Entropy
Damage|Life: 10|5

Passive skill
Airborne: Ignores Wings shield.

Buy/Sell: 106/74
Amethyst Dragon Amethyst Dragon
Type: Creature
Summon Cost: 11 Entropy
Damage|Life: 12|6

Passive skill
Airborne: Ignores Wings shield.

Buy/Sell: Impossible/1167
Dissipation Shield Dissipation Shield
Type: Shield
Cast Cost: 3 Entropy

Passive skill
Shield: Use 1 Entropy to absorb 3 damages from physical damage sources.

Buy/Sell: 57/39
Dissipation Field Dissipation Field
Type: Shield
Cast Cost: 3 Entropy

Passive skill
Shield: Use your quanta to absorb damage from physical damage sources.

Buy/Sell: Impossible/1159
Lycanthrope Lycanthrope
Type: Creature
Summon Cost: 2 Entropy
Damage|Life: 1|1

Active skill
2 Darkness: Lycanthropy
The Lycanthrope gains +5/+5 permanently.

Buy/Sell: 56/38
Werewolf Werewolf
Type: Creature
Summon Cost: 2 Entropy
Damage|Life: 1|1

Active skill
1 Darkness: Lycanthropy
The Lycanthrope gains +5/+5 permanently.

Buy/Sell: Impossible/1158
Chaos Seed Chaos Seed
Type: Spell
Cast Cost: 1 Entropy

Spell effect
A random effect is inflicted on the target

One of the following effects is applied to the target: Infect, Lightning, Ice Bolt, Fire Bolt, Freeze, Parallel Universe, Lobotomize, Drain Life, Sniper, Shock Wave, Reverse Time, Gravity Pull

Buy/Sell: 25/17
Chaos Power Chaos Power
Type: Spell
Cast Cost: 1 Entropy

Spell effect
A random bonus in attack power and health is granted to the target

The random bonus is at least +1/+1, +5/+5 maximum.

Buy/Sell: Impossible/1157
Nova Nova
Type: Spell

Spell effect
Generate 12 quanta. 1 for each element. Do not cast more than twice per turn.

When played more than twice in a turn generates singularities for each additional nova.

Buy/Sell: 24/16
Supernova Supernova
Type: Spell
Cast Cost: 2 Entropy

Spell effect
Generate 24 quanta. 2 for each element. Do not cast more than once per turn.

When played twice or more times in a turn, generates singularities for each additional supernova.

Buy/Sell: Impossible/1158
Singularity Singularity
Type: Creature
Summon Cost: 10 Entropy
Damage|Life: -1|3

Passive skill
Singularity: This object is not defined and not well-behaved.

This card is produced when nova is used more than twice. One of the following effects is applied each turn: antimatter when Attack>0, adrenaline, quintessence, vampire, copy, chaos power (negative), nova. Immolation generates no quanta when destroyed.

Buy/Sell: -/-
Singularity (Upgraded) Singularity (Upgraded)
Type: Creature
Summon Cost: 10 Entropy
Damage|Life: -7|5

Passive skill
Singularity: This object is not defined and not well-behaved.

This card is produced when supernova is used multiple times. One of the following effects is applied each turn: antimatter when Attack>0, adrenaline, quintessence, vampire, copy, chaos power (negative), nova. Immolation generates no quanta when destroyed.

Buy/Sell: -/-
Mutation Mutation
Type: Spell
Cast Cost: 2 Entropy

Spell effect
Mutate the target creature into an abomination, unless it dies... or turn into something weird.

Abomination chance = 50%
Mutant chance = 40%
Die chance = 10%

Buy/Sell: 56/38
Improved Mutation Improved Mutation
Type: Spell
Cast Cost: 3 Entropy

Spell effect
Mutate the target creature into a superior mutant.

Buy/Sell: Impossible/1159
Fallen Elf Fallen Elf
Type: Creature
Summon Cost: 4 Entropy
Damage|Life: 3|2

Active skill
1 Life: Mutation
The target creature might turn into an abomination, a mutant, or die.

Abomination chance = 50%
Mutant chance = 40%
Die chance = 10%

Buy/Sell: 100/68
Fallen Druid Fallen Druid
Type: Creature
Summon Cost: 5 Entropy
Damage|Life: 3|3

Active skill
1 Life: Improved Mutation
Mutate the target creature into a mutant.

Buy/Sell: Impossible/1161
Antimatter Antimatter
Type: Spell
Cast Cost: 8 Entropy

Spell effect
Invert the attack power of the target creature (the creature inflict heals instead of damage)

Buy/Sell: 62/44
Improved Antimatter Improved Antimatter
Type: Spell
Cast Cost: 6 Entropy

Spell effect
Invert the attack power of the target creature (the creature inflict heals instead of damage)

Buy/Sell: Impossible/1162
Butterfly Effect Butterfly Effect
Type: Spell
Cast Cost: 5 Entropy

Spell effect
Target a low attack power creature (less than 3). The creature's skill is now
3 Entropy: Destroy (destroy target permanent)

Similarly to lobotomize skill, this spell always affects the active skill of a creature.

Buy/Sell: 59/41
Butterfly Effect (elite) Butterfly Effect (elite)
Type: Spell
Cast Cost: 4 Entropy

Spell effect
Target a low attack power creature (< 3). The creature gains the skill
3 Entropy: Destroy (destroy target permanent)

Similarly to lobotomize skill, this spell always affects the active skill of a creature.

Buy/Sell: Impossible/1160
Pandemonium Pandemonium
Type: Spell
Cast Cost: 3 Entropy

Spell effect
A random effect is inflicted to every creature on the field. Removes invisibility.

One of the following effects is applied to each creature: Infect, Lightning, Ice Bolt, Fire Bolt, Freeze, Parallel Universe, Lobotomize, Drain Life, Sniper, Reverse Time, Gravity Pull

Buy/Sell: 57/39
Pandemonium (Upgraded) Pandemonium (Upgraded)
Type: Spell
Cast Cost: 5 Entropy

Spell effect
A random effect is inflicted to every enemy creature. Removes invisibility.

One of the following effects is applied to each enemy creature: Infect, Lightning, Ice Bolt, Fire Bolt, Freeze, Parallel Universe, Lobotomize, Drain Life, Sniper, Reverse Time, Gravity Pull

Buy/Sell: Impossible/1161
Schrödinger's Cat Schrödinger's Cat
Type: Creature
Summon Cost: 1 Entropy
Damage|Life: 1|1

Active skill
1 Entropy: Dead and Alive
Kill this creature; death effects are triggered. This creature is still alive.

Using skill triggers scavenger, boneyard, bone wall and soul catcher effects.

Buy/Sell: 25/17
Schrödinger's Cat (Upgraded) Schrödinger's Cat (Upgraded)
Type: Creature
Summon Cost: 1 Entropy
Damage|Life: 1|3

Active skill
1 Entropy: Dead and Alive
Kill this creature; death effects are triggered. This creature is still alive.

Using skill triggers scavenger, boneyard, bone wall and soul catcher effects.

Buy/Sell: Impossible/1157
Discord This card is rare Discord
Type: Weapon
Summon Cost: 3 Entropy
Damage|Life: 4|3 (when animated)

Active skill
Scramble: Randomly convert some of the opponent's quantums into other elements.

Passive skill
Weapon: Deal 4 damage at the end of every turn.

Buy/Sell: Impossible/147
Discord (elite) This card is rare Discord (elite)
Type: Weapon
Summon Cost: 3 Entropy
Damage|Life: 6|3 (when animated)

Active skill
Scramble: Randomly convert some of the opponent's quantums into other elements.

Passive skill
Weapon: Deal 6 damage at the end of every turn.

Buy/Sell: Impossible/1299
Shard of Serendipity This card is rare Shard of Serendipity
Type: Shard
Cast Cost: 3 Entropy

Shard effect
Add up to 3 random cards to your hand. The first one will be an Entropy card.

Buy/Sell: Impossible/147
Shard of Serendipity (Upgraded) This card is rare Shard of Serendipity (Upgraded)
Type: Shard
Cast Cost: 3 Entropy

Shard effect
Add up to 3 random upgraded cards to your hand. The first one will be an Entropy card.

Buy/Sell: Impossible/1299
Purple Nymph This card is rare Purple Nymph
Type: Creature
Summon Cost: 9 Entropy
Damage|Life: 3|1

Active skill
4 Entropy: Antimatter
Invert the attack power of the target creature (the creature inflict heals instead of damage)

Buy/Sell: Impossible/909
Purple Nymph (elite) This card is rare Purple Nymph (elite)
Type: Creature
Summon Cost: 9 Entropy
Damage|Life: 3|2

Active skill
4 Entropy: Antimatter
Invert the attack power of the target creature (the creature inflict heals instead of damage)

Buy/Sell: Impossible/1609

Elements

Entropy Entropy Death Death Gravity Gravity Earth Earth Life Life Fire Fire Water Water Light Light Air Air Time Time Darkness Darkness Aether Aether Others

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