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Divine Glory



It is a K.O. deck that has 63/98 wins against False gods and 42/60 wins in platinum arena. There are 2 versions of it, one for opponents with 200 hp and one for pvp.

False god killer version:Edit

Supernova
Supernova
Supernova
Supernova
Supernova
MitosisUpgraded
MitosisUpgraded
SkyBlitzUpgraded
TimeTower
TimeTower
TimeTower
TimeTower
TimeTower
TimeTower
TimeTower
ElectrumHourglass
ElectrumHourglass
ElectrumHourglass
ElectrumHourglass
SilurianDragon
SundialUpgrade
SundialUpgrade
SundialUpgrade
SundialUpgrade
SundialUpgrade
SundialUpgrade


TwinUniverse

















Entropy

Import Code:

6u3 6u3 6u3 6u3 6u3 7ap 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 7qu 7qu 7qu 80b 8pj

PVP version:Edit

Supernova
Supernova
Supernova
Supernova
Supernova
MitosisUpgraded
MitosisUpgraded
SkyBlitzUpgraded
TimeTower
TimeTower
TimeTower
TimeTower
TimeTower
TimeTower
TimeTower
ElectrumHourglass
ElectrumHourglass
ElectrumHourglass
ElectrumHourglass
SilurianDragon
SundialUpgrade
SundialUpgrade
SundialUpgrade
SundialUpgrade
SundialUpgrade
SundialUpgrade


TwinUniverse

















Entropy

Import Code:

6u3 6u3 6u3 6u3 6u3 7ap 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 7qu 7qu 7qu 80b 8pj

The basic strategy is to get these 8 cards in your hand: 4 x Shard of Readiness, Chimera, Sky Blitz, Mitosis, and Silurian Dragon in your hand as soon as possible, including the quanta to play them (5 supernovas is enough). Then, play the dragon and mitosis on it, and play Shard of readiness. For every shard, you can spawn more dragons. Then, you should have 117 worth of damage on the field. Sky blitz, doubling that, will make the 1 hit KO happen. These 9 dragons can break through even Diamond Shield, reducing the damage from 234 to 207, still a 1 hit KO. The chimera is for shields like phase shield, bone wall, dusk mantle, etc., which would prevent the 1 hit KO. the strategy for Pvp version is the same, except 2 shards is sufficient for a 1 hit k.o. ~Scapemaster

Performance of Instosis

I've been conducting some extensive testing of Instosis versus False Gods, and here are my results:

98 wins out of 333 False Gods faced, which equals a 29.43% winning percentage. However almost half of the False Gods ought to be auto-quit matches due to explosions/steals/shards of focus/quanta denial etc. So this makes the numbers look better. Of actual games played: 98 wins out of 164, which equals a 59.76% winning percentage.

Impossible False Gods - The False Gods I auto-quit against are: Akebono, Chaos Lord, Dark Matter, Decay, Divine Glory, Dream Catcher, Eternal Phoenix, Graviton, Hecate, Hermes, Jezebel, Octane, Rainbow, Seism.

Tough False Gods - The False Gods I have 50% or less wins against, but that I play: Ferox, Morte, Obliterator (quit if Pulverizer comes out in first few turns), Osiris (quit if Shard of Focus comes out in first few turns), Scorpio.

Easy False Gods - Win guaranteed except on a poor draw: Destiny, Elidnis, Fire Queen, Gemini, Incarnate, Lionheart, Miracle, Neptune, Paradox, Serket.


Looks very interesting, unfortunately I don´t have enough shards of readiness to test it. Btw: You forgot the shards and chimera in your deck codes. (Ginyu)

I have shards and tested it. twice as faster than limitless speed deck(who is the limitless speed now :D) And i missed elemental masteries. And sometimes i don't have enough time quanta. And most important part you need 3x shards to kill false gods. first shard to mitosised dragon second to second mitosised dragon and third shard is to PU'ed dragon.

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