I have Elemental Mastered every Fake God with this deck, but you must use upgraded cards otherwise this deck will fall apart.
15X Quantom Tower
6X Shard of Gratitude
6X Phase Shield
4X Protect Artifact
3X Improved Plague
3X Nymph's Tears
3X Improved Steal
2X Improved Antimatter
1X Butterfly Effect
1X Fire Storm
1X Improved Miracle
The strategy of this deck is the same for all gods except for Divine Glory which I will get to later. It is a simple stall deck until you have drew either a fractal or a nymph tears. If you get a fractal you just simply wait until you have generated enough quanta to use it, and try to get as many cards out of your hand as possible (Not including Phase Shields you need to save those as long as possible) and then use it on one of the opponents monsters that you can afford with the quanta you have. If you draw nymph's tears make sure you have a Quintessence in your hand before you use it.(If you use the tears on a quantom pillar it will be a random nymph, alternately you can steal one of the enemies pillars and choose what type you make.) After this you just simply need to hold out with your Phase Shields, Shards of Gratitude, and Improved Miracle until you have won. Due to the Shards of Grace, Improved miracle, and Improved Antimatter you will most likely Elemental Master your opponent.
Divine Glory has a different strategy due to the fact you can't use Fractal on the Morning Glory's. You have to rely simply on stalling him until you have some Nymphs out, and your Pulverizer will help a lot as well. Be sure to save your Phase Shields as long as possible as it is going to be a long battle.
Note: Though the deck may look random all the cards are there for a reason.
This deck is meant for Fake Gods not PVP, if you would like good PVP deck click here.
Made By: JJDean98
While this deck does get mastery with almost every win, the win rate is very low. Mastery does not matter so much with fake gods, since most of the money comes from selling the upgraded cards you win in rolls. It is better to win quickly and often, mastery or not, than to have a very low win rate but guaranteed mastery when you do.