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Life

Life Mark

Summary Edit

Life elementals rely on a wide variety of powerful and different creatures; they can heal themselves and improve their ability to summon creatures using skills like "photosynthesis".


Starter Deck Edit

QuantumPillar
QuantumPillar
QuantumPillar
Dagger
EmeraldPillar
EmeraldPillar
EmeraldPillar
EmeraldPillar
EmeraldPillar
EmeraldPillar
EmeraldPillar
EmeraldPillar
EmeraldPillar
EmeraldPillar
EmeraldPillar
EmeraldPillar
EmeraldDragon
HornedFrog
HornedFrog
Rustler
Rustler
Cockatrice
Cockatrice
Cockatrice
ForestSpirit
ForestSpirit
Heal
Heal
ThornCarapace
EmeraldShield
EmpathicBond
EmpathicBond
BurningPillar
BurningPillar
BurningPillar
BurningPillar
AshEater
AshEater
FireBolt
Deflagration












Life

Import Code:

4sa 4sa 4sa 4t3 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5bu 5bv 5bv 5c0 5c0 5c0 5c1 5c1 5c2 5c2 5c3 5c4 5c6 5c6 5f0 5f0 5f0 5f0 5f1 5f1 5f4 5f6

Life Cards Edit

Mark of Life (Card) Rare MarkOfLifeUnupgraded
Type: Pillar

Passive skill
Each turn Life is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Life (Upgraded) Rare MarkOfLifeUpgraded
Type: Pillar

Passive skill
Each turn Life is generated. Gain 1 extra Life when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Emerald Pillar EmeraldPillar
Type: Pillar

Passive skill
Each turn Life is generated

Buy/Sell: 6/4
Emerald Tower EmeraldTower
Type: Pillar

Passive skill
Each turn Life is generated. Gain 1 extra Life when you play this card

Buy/Sell: Impossible/1156
Life Pendulum LifePendulum
Type: Pillar

Passive skill
Alternately generates Life and 1 quantum matching your mark.

Buy/Sell: 24/16
Life Pendulum (Upgraded) LifePendulumUpgraded
Type: Pillar

Passive skill
Alternately generates Life and 1 quantum matching your mark. Gain 1 extra Life when you play this card

Buy/Sell: Impossible/1156
Emerald Dragon EmeraldDragon
Type: Creature
Summon Cost: 10 Life
Damage|Life: 10|6

Passive skill
Airborne: Ignores Wings shield.

Buy/Sell: 106/74
Jade Dragon JadeDragon
Type: Creature
Summon Cost: 12 Life
Damage|Life: 12|9

Passive skill
Airborne: Ignores Wings shield.

Buy/Sell: Impossible/1168
Horned Frog HornedFrog
Type: Creature

Summon Cost: 2 Life
Damage|Life: 3|3

Buy/Sell: 26/18
Giant Frog GiantFrog
Type: Creature

Summon Cost: 2 Life
Damage|Life: 5|3

Buy/Sell: Impossible/1158
Rustler Rustler
Type: Creature
Summon Cost: 1 Life
Damage|Life: 1|1

Active skill
1 Light: Photosynthesis
Gain LifeLife. This skill can be used multiple times per turn.

Passive skill
Airborne: Ignores Wings shield.

Buy/Sell: 25/17
Leaf Dragon LeafDragon
Type: Creature
Summon Cost: 1 Life
Damage|Life: 1|3

Active skill
1 Light: Photosynthesis
Gain LifeLife. This skill can be used multiple times per turn.

Passive skill
Airborne: Ignores Wings shield.

Buy/Sell: Impossible/1157
Cockatrice Cockatrice
Type: Creature

Summon Cost: 3 Life
Damage|Life: 4|4

Buy/Sell: 27/19
Elite Cockatrice EliteCockatrice
Type: Creature

Summon Cost: 3 Life
Damage|Life: 5|5

Buy/Sell: Impossible/1159
Forest Spirit ForestSpirit
Type: Creature
Summon Cost: 2 Life
Damage|Life: 1|1

Active skill
1 Water: Growth
The Forest Spirit gains +2/+2

Passive skill
Airborne: Ignores Wings shield.

Buy/Sell: 26/18
Forest Spectre ForestSpectre
Type: Creature
Summon Cost: 3 Life
Damage|Life: 2|3

Active skill
1 Water: Growth
The Forest Spectre gains +2/+2

Passive skill
Airborne: Ignores Wings shield.

Buy/Sell: Impossible/1159
Heal Heal
Type: Spell
Cast Cost: 3 Life

Spell effect
Heal yourself for up to 20 HP's

Buy/Sell: 27/19
Improved Heal ImprovedHeal
Type: Spell
Cast Cost: 2 Life

Spell effect
Heal yourself for up to 20 HP's

Buy/Sell: Impossible/1158
Thorn Carapace ThornCarapace
Type: Shield
Cast Cost: 7 Life

Passive skill
Shield: attacking creatures have a 75% chance to be infected (+1 poison).

Poison effects are cumulative (attacking creatures can be infected multiple times). Poisoned creatures take damage at the end of their turn, after their attack.

Buy/Sell: 61/43
Spine Carapace SpineCarapace
Type: Shield
Cast Cost: 7 Life

Passive skill
Shield: Physical damage reduced by 1. Attacking creatures have a 75% chance to be infected (+1 poison).

Poison effects are cumulative (attacking creatures can be infected multiple times). Poisoned creatures take damage at the end of their turn, after their attack.

Buy/Sell: Impossible/1163
Emerald Shield EmeraldShield
Type: Shield
Cast Cost: 5 Life

Passive skill
Shield: Reduce damage by 1. Spells are reflected against your opponent. Can not be destroyed or stolen.

Buy/Sell: 101/69
Jade Shield JadeShield
Type: Shield
Cast Cost: 7 Life

Passive skill
Shield: Reduce damage by 2. Spells are reflected against your opponent. Can not be destroyed or stolen.

Buy/Sell: Impossible/1163
Empathic Bond EmpathicBond
Type: Artifact
Cast Cost: 5 Life

Passive skill
Every creature in your possession heals you for 1 HP at the end of every turn

Buy/Sell: 59/41
Feral Bond FeralBond
Type: Artifact
Cast Cost: 4 Life

Passive skill
Every creature in your possession heals you for 1 HP at the end of every turn

Buy/Sell: Impossible/1160
Adrenaline Adrenaline
Type: Spell
Cast Cost: 4 Life

Spell effect
The target creature attacks multiple times per turn. Smaller creatures gain more extra attacks.

Number and strength of attacks depend on creature strength

Buy/Sell: 58/40
Epinephrine Epinephrine
Type: Spell
Cast Cost: 3 Life

Spell effect
The target creature attacks multiple times per turn. Smaller creatures gain more extra attacks.

Number and strength of attacks depend on creature strength. See Adrenaline for the attack chart.

Buy/Sell: Impossible/1159
Forest Scorpion ForestScorpion
Type: Creature
Summon Cost: 3 Life
Damage|Life: 1|2

Active skill
Automatic : Venom
Add 1 poison damage (to your opponent) with each successful attack.

Passive skill
Poisonous: Cause poisoning if ingested.

Your opponent's poison damage is calculated at the end of your turn, before your creatures attack.

Buy/Sell: 27/19
Scorpion Scorpion
Type: Creature
Summon Cost: 3 Life
Damage|Life: 2|2

Active skill
Automatic : Venom
Add 1 poison damage (to your opponent) with each successful attack.

Passive skill
Poisonous: Cause poisoning if ingested.

Your opponent's poison damage is calculated at the end of your turn, before your creatures attack.

Buy/Sell: Impossible/1159
Mitosis Mitosis
Type: Spell
Cast Cost: 5 Life

Spell effect
Mitosis: The non-weapon creature skill is now mitosis: generate a daughter creature. The skill cost matches the card cost.

Buy/Sell: 59/41
Mitosis (Upgraded) MitosisUpgraded
Type: Spell
Cast Cost: 4 Life

Spell effect
Mitosis: The non-weapon creature skill is now mitosis: generate a daughter creature. The skill cost matches the card cost.

Buy/Sell: Impossible/1160
Druidic Staff Rare DruidicStaff
Type: Weapon
Summon Cost: 2 Life
Damage|Life: 2|7 (when animated)

Active skill
Regenerate: Heal yourself for up to 5 HP's

Passive skill
Weapon: Deal 2 damages at the end of every turn.

Buy/Sell: Impossible/146
Jade Staff Rare JadeStaff
Type: Weapon
Summon Cost: 2 Life
Damage|Life: 4|7 (when animated)

Active skill
Regenerate: Heal yourself for up to 5 HP's

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/1298
Shard of Gratitude Rare ShardOfGratitude
Type: Shard
Cast Cost: 3 Life

Shard effect
Heal yourself for up to 3 HP at the end of every turn. 5 if your mark is Life.

Buy/Sell: Impossible/147
Shard of Gratitude (Upgraded) Rare ShardOfGratitude Upped
Type: Shard
Cast Cost: 2 Life

Shard effect
Heal yourself for up to 3 HP at the end of every turn. 5 if your mark is Life.

Buy/Sell: Impossible/1298
Green Nymph Rare GreenNymph
Type: Creature
Summon Cost: 8 Life
Damage|Life: 3|6

Active skill
2 Life: Adrenaline
The target creature attacks multiple times per turn.

Buy/Sell: Impossible/908
Life Nymph Rare LifeNymph
Type: Creature
Summon Cost: 8 Life
Damage|Life: 3|7

Active skill
2 Life: Adrenaline
The target creature attacks multiple times per turn.

Buy/Sell: Impossible/1608

Elements

Entropy Entropy Death Death Gravity Gravity Earth Earth Life Life Fire Fire Water Water Light Light Air Air Time Time Darkness Darkness Aether Aether Others

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