This deck is built using the synergies between Entropy and Darkness, such as using Antimatter to neutralize opponents creatures and using Cloaks to protect your own creatures. It is a control deck with a few Lycanthropes, which means the purpose of the deck is to ultimately slow down the opponents strategy to buy time for the Lycanthrope to bite the opponent to death.
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First, play out your Lycanthrops first. If you feel that Lycanthrope is threatened, use Cloak immediately or as fast as you can and chain them. If not, hold them in your hand until needed. Use Antimatter on creatures with 5 damage or more, keep some in case the opponent suddenly plays a dragon. Lastly, Dusk Mantles should be played as soon as possible after the Lycantrhopes as they really are lifesavers; they block 50% damage and quickens the healing process from Antimattered creatures.