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OverviewEdit

This deck is built using the synergies between Entropy and Darkness, such as using Antimatter to neutralize opponents creatures and using Cloaks to protect your own creatures. It is a control deck with a few Lycanthropes, which means the purpose of the deck is to ultimately slow down the opponents strategy to buy time for the Lycanthrope to bite the opponent to death.


Deck makeup:Edit

Lycanthrope
Lycanthrope
Lycanthrope
Lycanthrope
Lycanthrope
Lycanthrope
Antimatter
Antimatter
Antimatter
Antimatter
Antimatter
Antimatter
DuskMantle
DuskMantle
Steal
Steal
Steal
Steal
Cloak
Cloak
Cloak
Cloak
Cloak
Cloak
DarkPendulum
DarkPendulum
DarkPendulum
DarkPendulum
DarkPendulum
DarkPendulum
DarkPendulum
DarkPendulum
DarkPendulum
DarkPendulum
DarkPendulum














Entropy

Import Code:

4vh 4vh 4vh 4vh 4vh 4vh 4vn 4vn 4vn 4vn 4vn 4vn 5uo 5uo 5up 5up 5up 5up 5v2 5v2 5v2 5v2 5v2 5v2 606 606 606 606 606 606 606 606 606 606 606 8pj

StrategyEdit

First, play out your Lycanthrops first. If you feel that Lycanthrope is threatened, use Cloak immediately or as fast as you can and chain them. If not, hold them in your hand until needed. Use Antimatter on creatures with 5 damage or more, keep some in case the opponent suddenly plays a dragon. Lastly, Dusk Mantles should be played as soon as possible after the Lycantrhopes as they really are lifesavers; they block 50% damage and quickens the healing process from Antimattered creatures.

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