Entropy is randomness; it is that thing that makes a glass unfixable once shattered. Entropy elementals deal with disarray and chaotic creatures; they love to confuse their opponent and gamble with luck and probabilities.
Chaos Seed
Type: Spell
Cast Cost: 1 Spell effect
A random effect is inflicted on the target
One of the following effects is applied to the target: Infect , Lightning , Ice Bolt , Fire Bolt , Freeze , Parallel Universe , Lobotomize , Drain Life , Sniper , Reverse Time , Gravity Pull
Buy/Sell: 25/17
Nova
Type: Spell
Spell effect
Generate 12 quanta. 1 for each element. Do not cast more than twice per turn.
When played more than twice in a turn generates singularities for each additional nova.
Buy/Sell: 24/16
Pandemonium
Type: Spell
Cast Cost: 3 Spell effect
A random effect is inflicted to every creature on the field. Removes invisibility .
One of the following effects is applied to each creature: Infect , Lightning , Ice Bolt , Fire Bolt , Freeze , Parallel Universe , Lobotomize , Drain Life , Sniper , Reverse Time , Gravity Pull
Buy/Sell: 57/39
Pandemonium (Upgraded)
Type: Spell
Cast Cost: 5 Spell effect
A random effect is inflicted to every enemy creature. Removes invisibility .
One of the following effects is applied to each enemy creature: Infect , Lightning , Ice Bolt , Fire Bolt , Freeze , Parallel Universe , Lobotomize , Drain Life , Sniper , Reverse Time , Gravity Pull
Buy/Sell: Impossible/1161