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Rare cards are not available in the Bazaar for purchase. They can be either obtained by the spinning slot game after a won match or you can get them from the Oracle as a gift if you are lucky.

ShardsEdit

Unupgraded versions of shards can be won on the spin game if you defeat an opponent in the arena or when you win in a PVP duel. Upgraded versions can be won only in arena special spins in Gold (3 wins) or Platinum (2 wins) Leagues or 5 consecutive wins in Bronze and 4 in Silver.

Shard of Integrity Rare ShardOfIntegrity
Type: Shard
Cast Cost: 2 Earth
Damage|Life: +|+

Shard effect
Combine all the shards in your hand to form a shard golem.

The golem's damage, life and abilities depend on the combined shards.

Buy/Sell: Impossible/146
Shard of Integrity (Upgraded) Rare ShardOfIntegrityUpgraded
Type: Shard
Cast Cost: 1 Earth
Damage|Life: +|+

Shard effect
Combine all the shards in your hand to form a shard golem.

The golem's damage, life and abilities depend on the combined shards.

Buy/Sell: Impossible/1297
Shard of Freedom Rare ShardOfFreedom
Type: Shard
Cast Cost: 2 Air

Shard effect
Airborne creatures gain a 25% chance to deal +50% damage, ignore shields and evade targeting if Air.

Buy/Sell: Impossible/146
Shard of Freedom (Upgraded) Rare ShardOfFreedomUpgraded
Type: Shard
Cast Cost: 1 Air

Shard effect
Airborne creatures gain a 25% chance to deal +50% damage, ignore shields and evade targeting if Air.

Buy/Sell: Impossible/1297
Shard of Bravery Rare ShardOfBravery
Type: Shard
Cast Cost: 2 Fire

Shard effect
Your opponent draws 2 cards, 3 if your mark is Fire. Draw an equal amount of cards.

You can draw up to as many cards as many empty slots are in your opponent's hand.

Buy/Sell: Impossible/146
Shard of Bravery (Upgraded) Rare ShardOfBraveryUpgraded
Type: Shard
Cast Cost: 1 Fire

Shard effect
Your opponent draws 2 cards, 3 if your mark is Fire. Draw an equal amount of cards.

You can draw up to as many cards as many empty slots are in your opponent's hand.

Buy/Sell: Impossible/1297
Shard of Patience Rare ShardOfPatience
Type: Shard
Cast Cost: 3 Water

Shard effect
Your creatures do not attack and gain +1/+0; Water creatures +2/+2, +4/+4 if in a flooded area. Click to remove.

Buy/Sell: Impossible/147
Shard of Patience (Upgraded) Rare ShardOfPatience Upped
Type: Shard
Cast Cost: 2 Water

Shard effect
Your creatures do not attack this turn and gain +1/+0; Water creatures +2/+2, +4/+4 if in a flooded area. Click to remove.

Buy/Sell: Impossible/1298
Shard of Divinity Rare Shard of Divinity
Type: Shard
Cast Cost: 3 Light

Shard effect
Add 16 HP's to your maximum health. 24 if your mark is Light.

Buy/Sell: Impossible/147
Shard of Divinity (Upgraded) Rare ShardOfDivinity Upped
Type: Shard
Cast Cost: 2 Light

Shard effect
Add 16 HP's to your maximum health. 24 if your mark is Light.

Buy/Sell: Impossible/1298
Shard of Void Rare ShardOfVoid
Type: Shard
Cast Cost: 2 Darkness

Shard effect
Reduce your opponent's max health by 2 HP per turn. 3 if your mark is Darkness.

Buy/Sell: Impossible/146
Shard of Void (Upgraded) Rare ShardOfVoid Upped
Type: Shard
Cast Cost: 1 Darkness

Shard effect
Reduce your opponent's max health by 2 HP per turn. 3 if your mark is Darkness.

Buy/Sell: Impossible/1297
Shard of Gratitude Rare ShardOfGratitude
Type: Shard
Cast Cost: 5 random quanta

Shard effect
Heal yourself for up to 3 HP at the end of every turn. 5 if your mark is Life.

Buy/Sell: Impossible/149
Shard of Gratitude (Upgraded) Rare ShardOfGratitude Upped
Type: Shard
Cast Cost: 2 Life

Shard effect
Heal yourself for up to 3 HP at the end of every turn. 5 if your mark is Life.

Buy/Sell: Impossible/1298
Shard of Sacrifice Rare ShardOfSacrifice
Type: Shard
Cast Cost: 2 Death

Shard effect
Inflict 48 damage to yourself and remove all but your Death quanta. Swap damage with healing. Lasts 2 turns.

Buy/Sell: Impossible/146
Shard of Sacrifice (Upgraded) Rare ShardOfSacrifice Upped
Type: Shard
Cast Cost: 2 Death

Shard effect
Inflict 40 damage to yourself and remove all but your Death quanta. Swap damage with healing. Lasts 2 turns.

Buy/Sell: Impossible/1298
Shard of Focus Rare ShardOfFocus
Type: Shard
Cast Cost: 6 Gravity
Damage|Life: 0|1

Active skill
Accretion: Destroy a permanent and gain +0/+15. Turn into a black hole if HP>45.

Buy/Sell: Impossible/150
Shard of Focus (Upgraded) Rare ShardOfFocusUpgraded
Type: Shard
Cast Cost: 4 Gravity
Damage|Life: 0|1

Active skill
Accretion: Destroy a permanent and gain +0/+15. Turn into a black hole if HP>45.

Buy/Sell: Impossible/1300
-->
Shard of Readiness Rare Shard of Readiness
Type: Shard
Cast Cost: 3 Time

Shard effect
The target creature’s skill cost is now zero. Time creatures can use their skill twice this turn.

Buy/Sell: Impossible/147
Shard of Readiness (Upgraded) Rare ShardOfReadiness Upped
Type: Shard
Cast Cost: 2 Time

Shard effect
The target creature’s skill cost is now zero. Time creatures can use their skill twice this turn.

Buy/Sell: Impossible/1298
Shard of Serendipity Rare ShardOfSerendipity
Type: Shard
Cast Cost: 3 Entropy

Shard effect
Add up to 3 random cards to your hand. The first one will be an Entropy card.

Buy/Sell: Impossible/147
Shard of Serendipity (Upgraded) Rare ShardOfSerendipity Upped
Type: Shard
Cast Cost: 3 Entropy

Shard effect
Add up to 3 random upgraded cards to your hand. The first one will be an Entropy card.

Buy/Sell: Impossible/1299
Shard of Wisdom Rare ShardOfWisdom
Type: Shard
Cast Cost: 3 Aether

Shard effect
Target an immortal creature. The target creature now deals spell damage and gains +4/+0.

Damage of the target creature is dealt as a spell: goes through all but reflective shields.

Buy/Sell: Impossible/147
Shard of Wisdom (Upgraded) Rare ShardOfWisdomUpgraded
Type: Shard
Cast Cost: 2 Aether

Shard effect
Target an immortal creature. The target creature now deals spell damage and gains +4/+0.

Damage of the target creature is dealt as a spell: goes through all but reflective shields.

Buy/Sell: Impossible/1298

WeaponsEdit

There are some weapons, which don't belong to any element and are available in the Bazaar. But each element has a specific rare weapon. You can choose one of these when you complete Quest 7. Otherwise, you can win them on the spin game if you win against a Level 3 or stronger opponent, or if you are lucky enough when visiting the Oracle.

Pulverizer Rare Pulverizer
Type: Weapon
Summon Cost: 4 Earth
Damage|Life: 5|12 (when animated)

Active skill
3 Gravity: Destroy
Shatter the target permanent.

Passive skill
Weapon: Deal 5 damages at the end of every turn.

Buy/Sell: Impossible/148
Pulverizer (elite) Rare PulverizerUpgraded
Type: Weapon
Summon Cost: 4 Earth
Damage|Life: 5|12 (when animated)

Active skill
2 Gravity: Destroy
Shatter the target permanent.

Passive skill
Weapon: Deal 5 damages at the end of every turn.

Buy/Sell: Impossible/1300
Owl's Eye Rare OwlsEye
Type: Weapon
Summon Cost: 5 Air
Damage|Life: 5|7 (when animated)

Active skill
2 Air: Sniper
Deal 3 damage to the target creature.

Passive skill
Weapon, Ranged: Deal 5 damages at the end of every turn. Ignores Wings shield.

Buy/Sell: Impossible/149
Eagle's Eye Rare EaglesEye
Type: Weapon
Summon Cost: 5 Air
Damage|Life: 7|7 (when animated)

Active skill
2 Air: Sniper
Deal 3 damage to the target creature.

Passive skill
Weapon, Ranged: Deal 7 damages at the end of every turn. Ignores Wings shield.

Buy/Sell: Impossible/1301
Fahrenheit Rare Fahrenheit
Type: Weapon
Summon Cost: 3 Fire
Damage|Life: 4|5 (when animated)

Active skill
Fiery: Deal X damages at the end of every turn. X is the number of Fire you own, divided by 5.

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/147
Fahrenheit (elite) Rare FahrenheitUpgraded
Type: Weapon
Summon Cost: 3 Fire
Damage|Life: 5|5 (when animated)

Active skill
Fiery: Deal X damages at the end of every turn. X is the number of Fire you own, divided by 5.

Passive skill
Weapon: Deal 5 damages at the end of every turn.

Buy/Sell: Impossible/1299
Trident Rare Trident
Type: Weapon
Summon Cost: 3 Water
Damage|Life: 4|9 (when animated)

Active skill
3 Earth: Tsunami
Destroy up to 3 pillars / pendulums in the target cluster

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/147
Poseidon Rare Poseidon
Type: Weapon
Summon Cost: 3 Water
Damage|Life: 4|9 (when animated)

Active skill
2 Earth: Tsunami
Destroy up to 3 pillars / pendulums in the target cluster

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/1299
Morning Star Rare MorningStar
Type: Weapon
Summon Cost: 5 Light
Damage|Life: 7|7 (when animated)

Active skill
Immaterial: Can not be destroyed or stolen.

Passive skill
Weapon: Deal 7 damage at the end of every turn.

Buy/Sell: Impossible/149
Morning Glory Rare MorningGlory
Type: Weapon
Summon Cost: 5 Light
Damage|Life: 8|4 (when animated)

Active skill
Immaterial: Can not be destroyed or stolen.

Passive skill
Weapon: Deal 8 damage at the end of every turn.

Buy/Sell: Impossible/1301
Vampire Stiletto Rare VampireStiletto
Type: Weapon
Summon Cost: 1 Darkness
Damage|Life: 4|4 (when animated)

Active skill
Vampire: The damage dealt is returned to you as healing.

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/145
Vampire Dagger Rare VampireDagger
Type: Weapon
Summon Cost: 2 Darkness
Damage|Life: 6|4 (when animated)

Active skill
Vampire: The damage dealt is returned to you as healing.

Passive skill
Weapon: Deal 6 damages at the end of every turn.

Buy/Sell: Impossible/1298
Druidic Staff Rare DruidicStaff
Type: Weapon
Summon Cost: 2 Life
Damage|Life: 2|7 (when animated)

Active skill
Regenerate: Heal yourself for up to 5 HP's

Passive skill
Weapon: Deal 2 damages at the end of every turn.

Buy/Sell: Impossible/146
Jade Staff Rare JadeStaff
Type: Weapon
Summon Cost: 2 Life
Damage|Life: 4|7 (when animated)

Active skill
Regenerate: Heal yourself for up to 5 HP's

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/1298
Arsenic Rare Arsenic
Type: Weapon
Summon Cost: 2 Death
Damage|Life: 2|7 (when animated)

Active skill
Venom: Deal 1 poison damage at the end of every turn. Poison damage is cumulative.

Passive skill
Weapon, Poisonous: Deal 2 damage at the end of every turn. Causes poisoning if ingested.

Your opponent's poison damage is calculated at the end of your turn, before your attack.

Buy/Sell: Impossible/146
Arsenic (elite) Rare ArsenicUpgraded
Type: Weapon
Summon Cost: 2 Death
Damage|Life: 4|7 (when animated)

Active skill
Venom: Deal 1 poison damage at the end of every turn. Poison damage is cumulative.

Passive skill
Weapon, Poisonous: Deal 4 damage at the end of every turn. Causes poisoning if ingested.

Your opponent's poison damage is calculated at the end of your turn, before your attack.

Buy/Sell: Impossible/1298
Titan Rare Titan
Type: Weapon
Summon Cost: 5 Gravity
Damage|Life: 7|50 (when animated)

Active skill
Momentum: Shield effects are ignored.

Passive skill
Weapon: Deal 7 damages at the end of every turn.

Buy/Sell: Impossible/149
Titan (elite) Rare TitanUpgraded
Type: Weapon
Summon Cost: 5 Gravity
Damage|Life: 8|50 (when animated)

Active skill
Momentum: Shield effects are ignored.

Passive skill
Weapon: Deal 8 damages at the end of every turn.

Buy/Sell: Impossible/1301
Eternity Rare Eternity
Type: Weapon
Summon Cost: 6 Time
Damage|Life: 4|8 (when animated)

Active skill
3 Time: Reverse Time
Put a creature back in its owner's deck.

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/150
Eternity (elite) Rare EternityUpgraded
Type: Weapon
Summon Cost: 5 Time
Damage|Life: 4|8 (when animated)

Active skill
3 Time: Reverse Time
Put a creature back in its owner's deck.

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/1301
Discord Rare Discord
Type: Weapon
Summon Cost: 3 Entropy
Damage|Life: 4|3 (when animated)

Active skill
Scramble: Randomly convert some of the opponent's quantums into other elements.

Passive skill
Weapon: Deal 4 damage at the end of every turn.

Buy/Sell: Impossible/147
Discord (elite) Rare DiscordUpgraded
Type: Weapon
Summon Cost: 3 Entropy
Damage|Life: 6|3 (when animated)

Active skill
Scramble: Randomly convert some of the opponent's quantums into other elements.

Passive skill
Weapon: Deal 6 damage at the end of every turn.

Buy/Sell: Impossible/1299
Lobotomizer Rare Lobotomizer
Type: Weapon
Summon Cost: 3 Aether
Damage|Life: 5|4 (when animated)

Active skill
2 Aether: Lobotomize
Remove any skill from the target creature.

Passive skill
Weapon: Deal 5 damage at the end of every turn.

The lobotomize skill always removes the active skill of a creature.

Buy/Sell: Impossible/147
Electrocutor Rare Electrocutor
Type: Weapon
Summon Cost: 3 Aether
Damage|Life: 5|4 (when animated)

Active skill
1 Aether: Lobotomize
Remove any skill from the target creature.

Passive skill
Weapon: Deal 5 damage at the end of every turn.

The lobotomize skill always removes the active skill of a creature.

Buy/Sell: Impossible/1299

NymphsEdit

Nymphs can be considered as ultra-rare cards as they cannot be won on the spin game at all. If you defeat a Top50/PVP opponent whose deck has a nymph, then you have chance to win a Relic instead. Nymph cards can be won only from the Oracle or by winning tournaments. Similarly to rare weapons, each element has a nymph.

Auburn Nymph Rare AuburnNymph
Type: Creature
Summon Cost: 8 Earth
Damage|Life: 4|8

Active skill
3 Earth: Petrify
The target creature gains +0/+20 but can not attack or use skills for 6 turns.

Buy/Sell: Impossible/908
Earth Nymph Rare EarthNymph
Type: Creature
Summon Cost: 8 Earth
Damage|Life: 5|9

Active skill
3 Earth: Petrify
The target creature gains +0/+20 but can not attack or use skills for 6 turns.

Buy/Sell: Impossible/1608
Blue Nymph Rare BlueNymph
Type: Creature
Summon Cost: 8 Air
Damage|Life: 6|5

Active skill
3 Air: Unstable gas
Generate unstable gas

Buy/Sell: Impossible/908
Air Nymph Rare AirNymph
Type: Creature
Summon Cost: 8 Air
Damage|Life: 7|6

Active skill
3 Air: Unstable gas
Generate unstable gas

Buy/Sell: Impossible/1608
Red Nymph Rare RedNymph
Type: Creature
Summon Cost: 8 Fire
Damage|Life: 1|6

Active skill
3 Fire: Rage
The target creature gains +5/-5

Buy/Sell: Impossible/908
Fire Nymph Rare FireNymph
Type: Creature
Summon Cost: 8 Fire
Damage|Life: 1|7

Active skill
4 Fire: Rage (Berserk)
The target creature gains +6/-6

In-game name of active skill is 'Berserk', though 'Rage' is displayed on the card.

Buy/Sell: Impossible/1608
Nymph Queen Rare NymphQueen
Type: Creature
Summon Cost: 8 Water
Damage|Life: 5|6

Active skill
4 Water: Nymph's tears (Nymph)
Turn one of your pillars into a Nymph

In-game name of active skill is 'Nymph', though 'Nymph's tears' is displayed on the card.

Buy/Sell: Impossible/908
Water Nymph Rare WaterNymph
Type: Creature
Summon Cost: 8 Water
Damage|Life: 6|7

Active skill
4 Water: Nymph's tears
Turn one of your pillars into a Nymph

In-game name of active skill is 'Nymph', though 'Nymph's tears' is displayed on the card.

Buy/Sell: Impossible/1608
White Nymph Rare WhiteNymph
Type: Creature
Summon Cost: 9 Light
Damage|Life: 6|9

Active skill
4 Light: Luciferin
All your creatures without a skill gain "bioluminescence". Heal yourself for up to 10 HP

Buy/Sell: Impossible/909
Light Nymph Rare LightNymph
Type: Creature
Summon Cost: 9 Light
Damage|Life: 7|9

Active skill
3 Light: Luciferin
All your creatures without a skill gain "bioluminescence". Heal yourself for up to 10 HP

Buy/Sell: Impossible/1609
Black Nymph Rare BlackNymph
Type: Creature
Summon Cost: 8 Darkness
Damage|Life: 3|5

Active skill
2 Darkness: Liquid Shadow
The target creature is poisoned and its skill switched to "vampire".

Buy/Sell: Impossible/908
Dark Nymph Rare DarkNymph
Type: Creature
Summon Cost: 8 Darkness
Damage|Life: 5|5

Active skill
2 Darkness: Liquid Shadow
The target creature is poisoned and its skill switched to "vampire".

Buy/Sell: Impossible/1608
Green Nymph Rare GreenNymph
Type: Creature
Summon Cost: 8 Life
Damage|Life: 3|6

Active skill
2 Life: Adrenaline
The target creature attacks multiple times per turn.

Buy/Sell: Impossible/908
Life Nymph Rare LifeNymph
Type: Creature
Summon Cost: 8 Life
Damage|Life: 3|7

Active skill
2 Life: Adrenaline
The target creature attacks multiple times per turn.

Buy/Sell: Impossible/1608
Grey Nymph Rare GreyNymph
Type: Creature
Summon Cost: 8 Death
Damage|Life: 7|8

Active skill
1 Death: Aflatoxin
Poison the target creature (+2 poison). If the target creature dies, it turns into a malignant cell.

Buy/Sell: Impossible/908
Death Nymph Rare DeathNymph
Type: Creature
Summon Cost: 8 Death
Damage|Life: 8|9

Active skill
1 Death: Aflatoxin
Poison the target creature (+2 poison). If the target creature dies, it turns into a malignant cell.

Buy/Sell: Impossible/1608
Amber Nymph Rare AmberNymph
Type: Creature
Summon Cost: 9 Gravity
Damage|Life: 1|3

Active skill
3 Gravity: Black Hole
Absorb 3 quanta per element from the opponent. Gain 1 HP per absorbed quantum.

Buy/Sell: Impossible/909
Gravity Nymph Rare GravityNymph
Type: Creature
Summon Cost: 9 Gravity
Damage|Life: 1|4

Active skill
3 Gravity: Black Hole
Absorb 3 quanta per element from the opponent. Gain 1 HP per absorbed quanta.

Buy/Sell: Impossible/1609
Golden Nymph Rare GoldenNymph
Type: Creature
Summon Cost: 8 Time
Damage|Life: 6|8

Active skill
2 Time: Precognition
You can see your opponent's hand. Draw a card.

Buy/Sell: Impossible/908
Golden Nymph (elite) Rare GoldenNymphElite
Type: Creature
Summon Cost: 8 Time
Damage|Life: 7|9

Active skill
2 Time: Precognition
You can see your opponent's hand. Draw a card.

Buy/Sell: Impossible/1608
Purple Nymph Rare PurpleNymph
Type: Creature
Summon Cost: 9 Entropy
Damage|Life: 3|1

Active skill
4 Entropy: Antimatter
Invert the attack power of the target creature (the creature inflict heals instead of damage)

Buy/Sell: Impossible/909
Purple Nymph (elite) Rare PurpleNymphElite
Type: Creature
Summon Cost: 9 Entropy
Damage|Life: 3|2

Active skill
4 Entropy: Antimatter
Invert the attack power of the target creature (the creature inflict heals instead of damage)

Buy/Sell: Impossible/1609
Turquoise Nymph Rare TurquoiseNymph
Type: Creature
Summon Cost: 8 Aether
Damage|Life: 7|4

Active skill
3 Aether: Immortality
The target creature is now immortal (untargetable).

Buy/Sell: Impossible/908
Aether Nymph Rare AetherNymph
Type: Creature
Summon Cost: 8 Aether
Damage|Life: 8|5

Active skill
3 Aether: Immortality
The target creature is now immortal (untargetable).

Buy/Sell: Impossible/1608

Note: Fire Nymphs ability does only cost 3 fire quanta, however the card says 4. [If somebody knows how to add this in the table, feel free to do so.]

Mark cardsEdit

When you start to play Elements, first of all you have to pick up an element. By this choice you will get a mark card automatically (which can be changed by metamorphosis, in "Your Deck" menu). This card cannot be sold and is not part of your deck because it will be placed into the mark slot immediately when you start a game.

By winning on tournaments you can choose further element cards as a reward. And since this is the only way to obtain or upgrade mark cards, they are even more rare cards than Nymphs. If your opponent has additional mark cards you can only win a Relic on the spin game.

If you put mark cards into your deck they will act as pillars. If you play an unupgraded mark card that matches your mark, then it will be stacked in your mark slot (therefore it will not able to be targeted), while the others (along with upgraded mark cards) will be played out as regular permanent cards.

Mark of Earth (Card) Rare MarkOfEarthUnupgraded
Type: Pillar

Passive skill
Each turn Earth is generated

One is automatically obtained by selecting mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Earth (Upgraded) Rare MarkOfEarthUpgraded
Type: Pillar

Passive skill
Each turn Earth is generated. Gain 1 extra Earth when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Air (Card) Rare MarkOfAirUnupgraded
Type: Pillar

Passive skill
Each turn Air is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Air (Upgraded) Rare MarkOfAirUpgraded
Type: Pillar

Passive skill
Each turn Air is generated. Gain 1 extra Air when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Fire (Card) Rare MarkOfFireUnupgraded
Type: Pillar

Passive skill
Each turn Fire is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Fire (Upgraded) Rare MarkOfFireUpgraded
Type: Pillar

Passive skill
Each turn Fire is generated. Gain 1 extra Fire when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Water (Card) Rare MarkOfWaterUnupgraded
Type: Pillar

Passive skill
Each turn Water is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Water (Upgraded) Rare MarkOfWaterUpgraded
Type: Pillar

Passive skill
Each turn Water is generated. Gain 1 extra Water when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Light (Card) Rare MarkOfLightUnupgraded
Type: Pillar

Passive skill
Each turn Light is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Light (Upgraded) Rare MarkOfLightUpgraded
Type: Pillar

Passive skill
Each turn Light is generated. Gain 1 extra Light when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Darkness (Card) Rare MarkOfDarknessUnupgraded
Type: Pillar

Passive skill
Each turn Darkness is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Darkness (Upgraded) Rare MarkOfDarknessUpgraded
Type: Pillar

Passive skill
Each turn Darkness is generated. Gain 1 extra Darkness when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Life (Card) Rare MarkOfLifeUnupgraded
Type: Pillar

Passive skill
Each turn Life is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Life (Upgraded) Rare MarkOfLifeUpgraded
Type: Pillar

Passive skill
Each turn Life is generated. Gain 1 extra Life when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Death (Card) Rare MarkOfDeathUnupgraded
Type: Pillar

Passive skill
Each turn Death is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Death (Upgraded) Rare MarkOfDeathUpgraded
Type: Pillar

Passive skill
Each turn Death is generated. Gain 1 extra Death when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Gravity (Card) Rare MarkOfGravityUnupgraded
Type: Pillar

Passive skill
Each turn Gravity is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Gravity (Upgraded) Rare MarkOfGravityUpgraded
Type: Pillar

Passive skill
Each turn Gravity is generated. Gain 1 extra Gravity when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Time (Card) Rare MarkOfTimeUnupgraded
Type: Pillar

Passive skill
Each turn Time is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Time (Upgraded) Rare MarkOfTimeUpgraded
Type: Pillar

Passive skill
Each turn Time is generated. Gain 1 extra Time when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Entropy (Card) Rare MarkOfEntropyUnupgraded
Type: Pillar

Passive skill
Each turn Entropy is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Entropy (Upgraded) Rare MarkOfEntropyUpgraded
Type: Pillar

Passive skill
Each turn Entropy is generated. Gain 1 extra Entropy when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Aether (Card) Rare MarkOfAetherUnupgraded
Type: Pillar

Passive skill
Each turn Aether is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Aether (Upgraded) Rare MarkOfAetherUpgraded
Type: Pillar

Passive skill
Each turn Aether is generated. Gain 1 extra Aether when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156

Regular rare cardsEdit

There are some cards that are not available at the bazaar for some reason but apart from this they are regular cards. They can be won on the spin game from several Level 3 or stronger opponents.

Arctic Squid Rare ArcticSquid
Type: Creature
Summon Cost: 3 Water
Damage|Life: 1|2

Active skill
2 Water: Freeze
Freeze the target creature

Buy/Sell: Impossible/259
Arctic Octopus Rare ArcticOctopus
Type: Creature
Summon Cost: 3 Water
Damage|Life: 1|2

Active skill
2 Water: Congeal
Congeal the target creature

Buy/Sell: Impossible/1299
Miracle Rare Miracle
Type: Spell
Cast Cost: 15 Light

Spell effect
Heal yourself to maximum health minus 1. This spell consumes all your light quanta left.

Buy/Sell: Impossible/159
Improved Miracle Rare ImprovedMiracle
Type: Spell
Cast Cost: 12 Light

Spell effect
Heal yourself to maximum health minus 1. This spell consumes all your light quanta left.

Buy/Sell: Impossible/1168
Pharaoh Rare Pharaoh
Type: Creature
Summon Cost: 9 Time
Damage|Life: 4|9

Active skill
2 Time: Scarab
Generate a Scarab.

Buy/Sell: Impossible/265
Pharaoh (elite) Rare PharaohUpgraded
Type: Creature
Summon Cost: 9 Time
Damage|Life: 4|9

Active skill
2 Time: Scarab
Generate an Elite Scarab.

Buy/Sell: Impossible/1305

OthersEdit

Relic Rare Relic
Type: Spell
Cast Cost: 1 random quantum

Spell effect
The remains of what was once a valued creature or artifact. Probably still worth a few coins.

This card can be won by the card spin from a Top 50 enemy deck if the deck contains special cards (nymphs or additional element mark cards). The only use of this card is selling it in the bazaar.

Buy/Sell: Impossible/65
Relic (Upgraded) Rare Relic (Upgraded)
Type: Spell
Cast Cost: 1 random quantum

Spell effect
The remains of what was once a valued creature or artifact. Probably still worth a few coins.

The unupgraded version of this card can be won by the card spin from a Top 50 enemy deck if the deck contains special cards (nymphs or additional element mark cards). The only use of this card is selling it in the bazaar.

Buy/Sell: Impossible/1025
Holy Cow Rare HolyCow
Type: Creature
Summon Cost: 1 Light
Damage|Life: 4|1

Active skill
Moo: Moo!

This card was an April fools joke by the makers. This card was the pet that the Oracle gave you on April 1st, 2010.

Buy/Sell: -/-

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