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Rare cards are not available in the Bazaar for purchase. They can be either obtained by the spinning slot game after a won match or you can get them from the Oracle as a gift if you are lucky.

Shards[]

Unupgraded versions of shards can be won on the spin game if you defeat an opponent in the arena or when you win in a PVP duel. Upgraded versions can be won only in arena special spins in Gold (3 wins) or Platinum (2 wins) Leagues or 5 consecutive wins in Bronze and 4 in Silver.

Shard of Integrity This card is rare Shard of Integrity
Type: Shard
Cast Cost: 2 Earth
Damage|Life: +|+

Shard effect
Combine all the shards in your hand to form a shard golem.

The golem's damage, life and abilities depend on the combined shards.

Buy/Sell: Impossible/146
Shard of Integrity (Upgraded) This card is rare Shard of Integrity (Upgraded)
Type: Shard
Cast Cost: 1 Earth
Damage|Life: +|+

Shard effect
Combine all the shards in your hand to form a shard golem.

The golem's damage, life and abilities depend on the combined shards.

Buy/Sell: Impossible/1297
Shard of Freedom This card is rare Shard of Freedom
Type: Shard
Cast Cost: 2 Air

Shard effect
Airborne creatures gain a 25% chance to deal +50% damage, ignore shields and evade targeting if Air.

Buy/Sell: Impossible/146
Shard of Freedom (Upgraded) This card is rare Shard of Freedom (Upgraded)
Type: Shard
Cast Cost: 1 Air

Shard effect
Airborne creatures gain a 25% chance to deal +50% damage, ignore shields and evade targeting if Air.

Buy/Sell: Impossible/1297
Shard of Bravery This card is rare Shard of Bravery
Type: Shard
Cast Cost: 2 Fire

Shard effect
Your opponent draws 2 cards, 3 if your mark is Fire. Draw an equal amount of cards.

You can draw up to as many cards as many empty slots are in your opponent's hand.

Buy/Sell: Impossible/146
Shard of Bravery (Upgraded) This card is rare Shard of Bravery (Upgraded)
Type: Shard
Cast Cost: 1 Fire

Shard effect
Your opponent draws 2 cards, 3 if your mark is Fire. Draw an equal amount of cards.

You can draw up to as many cards as many empty slots are in your opponent's hand.

Buy/Sell: Impossible/1297
Shard of Patience This card is rare Shard of Patience
Type: Shard
Cast Cost: 3 Water

Shard effect
Your creatures do not attack and gain +1/+0; Water creatures +2/+2, +4/+4 if in a flooded area. Click to remove.

Buy/Sell: Impossible/147
Shard of Patience (Upgraded) This card is rare Shard of Patience (Upgraded)
Type: Shard
Cast Cost: 2 Water

Shard effect
Your creatures do not attack this turn and gain +1/+0; Water creatures +2/+2, +4/+4 if in a flooded area. Click to remove.

Buy/Sell: Impossible/1298
Shard of Divinity This card is rare Shard of Divinity
Type: Shard
Cast Cost: 3 Light

Shard effect
Add 16 HP's to your maximum health. 24 if your mark is Light.

Buy/Sell: Impossible/147
Shard of Divinity (Upgraded) This card is rare Shard of Divinity (Upgraded)
Type: Shard
Cast Cost: 2 Light

Shard effect
Add 16 HP's to your maximum health. 24 if your mark is Light.

Buy/Sell: Impossible/1298
Shard of Void This card is rare Shard of Void
Type: Shard
Cast Cost: 2 Darkness

Shard effect
Reduce your opponent's max health by 2 HP per turn. 3 if your mark is Darkness.

Buy/Sell: Impossible/146
Shard of Void (Upgraded) This card is rare Shard of Void (Upgraded)
Type: Shard
Cast Cost: 1 Darkness

Shard effect
Reduce your opponent's max health by 2 HP per turn. 3 if your mark is Darkness.

Buy/Sell: Impossible/1297
Shard of Gratitude This card is rare Shard of Gratitude
Type: Shard
Cast Cost: 3 Life

Shard effect
Heal yourself for up to 3 HP at the end of every turn. 5 if your mark is Life.

Buy/Sell: Impossible/147
Shard of Gratitude (Upgraded) This card is rare Shard of Gratitude (Upgraded)
Type: Shard
Cast Cost: 2 Life

Shard effect
Heal yourself for up to 3 HP at the end of every turn. 5 if your mark is Life.

Buy/Sell: Impossible/1298
Shard of Sacrifice This card is rare Shard of Sacrifice
Type: Shard
Cast Cost: 2 Death

Shard effect
Inflict 48 damage to yourself and remove all but your Death quanta. Swap damage with healing. Lasts 2 turns.

Buy/Sell: Impossible/146
Shard of Sacrifice (Upgraded) This card is rare Shard of Sacrifice (Upgraded)
Type: Shard
Cast Cost: 2 Death

Shard effect
Inflict 40 damage to yourself and remove all but your Death quanta. Swap damage with healing. Lasts 2 turns.

Buy/Sell: Impossible/1298
Shard of Focus This card is rare Shard of Focus
Type: Shard
Cast Cost: 6 Gravity
Damage|Life: 0|1

Active skill
Accretion: Destroy a permanent and gain +0/+15. Turn into a black hole if HP>45.

Buy/Sell: Impossible/150
Shard of Focus (Upgraded) This card is rare Shard of Focus (Upgraded)
Type: Shard
Cast Cost: 4 Gravity
Damage|Life: 0|1

Active skill
Accretion: Destroy a permanent and gain +0/+15. Turn into a black hole if HP>45.

Buy/Sell: Impossible/1300
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Shard of Readiness This card is rare Shard of Readiness
Type: Shard
Cast Cost: 3 Time

Shard effect
The target creature’s skill cost is now zero. Time creatures can use their skill twice this turn.

Buy/Sell: Impossible/147
Shard of Readiness (Upgraded) This card is rare Shard of Readiness (Upgraded)
Type: Shard
Cast Cost: 2 Time

Shard effect
The target creature’s skill cost is now zero. Time creatures can use their skill twice this turn.

Buy/Sell: Impossible/1298
Shard of Serendipity This card is rare Shard of Serendipity
Type: Shard
Cast Cost: 3 Entropy

Shard effect
Add up to 3 random cards to your hand. The first one will be an Entropy card.

Buy/Sell: Impossible/147
Shard of Serendipity (Upgraded) This card is rare Shard of Serendipity (Upgraded)
Type: Shard
Cast Cost: 3 Entropy

Shard effect
Add up to 3 random upgraded cards to your hand. The first one will be an Entropy card.

Buy/Sell: Impossible/1299
Shard of Wisdom This card is rare Shard of Wisdom
Type: Shard
Cast Cost: 3 Aether

Shard effect
Target an immortal creature. The target creature now deals spell damage and gains +4/+0.

Damage of the target creature is dealt as a spell: goes through all but reflective shields.

Buy/Sell: Impossible/147
Shard of Wisdom (Upgraded) This card is rare Shard of Wisdom (Upgraded)
Type: Shard
Cast Cost: 2 Aether

Shard effect
Target an immortal creature. The target creature now deals spell damage and gains +4/+0.

Damage of the target creature is dealt as a spell: goes through all but reflective shields.

Buy/Sell: Impossible/1298

Weapons[]

There are some weapons, which don't belong to any element and are available in the Bazaar. But each element has a specific rare weapon. You can choose one of these when you complete Quest 7. Otherwise, you can win them on the spin game if you win against a Level 3 or stronger opponent, or if you are lucky enough when visiting the Oracle.

Pulverizer This card is rare Pulverizer
Type: Weapon
Summon Cost: 4 Earth
Damage|Life: 5|12 (when animated)

Active skill
3 Gravity: Destroy
Shatter the target permanent.

Passive skill
Weapon: Deal 5 damages at the end of every turn.

Buy/Sell: Impossible/148
Pulverizer (elite) This card is rare Pulverizer (elite)
Type: Weapon
Summon Cost: 4 Earth
Damage|Life: 5|12 (when animated)

Active skill
2 Gravity: Destroy
Shatter the target permanent.

Passive skill
Weapon: Deal 5 damages at the end of every turn.

Buy/Sell: Impossible/1300
Owl's Eye This card is rare Owl's Eye
Type: Weapon
Summon Cost: 5 Air
Damage|Life: 5|7 (when animated)

Active skill
2 Air: Sniper
Deal 3 damage to the target creature.

Passive skill
Weapon, Ranged: Deal 5 damages at the end of every turn. Ignores Wings shield.

Buy/Sell: Impossible/149
Eagle's Eye This card is rare Eagle's Eye
Type: Weapon
Summon Cost: 5 Air
Damage|Life: 7|7 (when animated)

Active skill
2 Air: Sniper
Deal 3 damage to the target creature.

Passive skill
Weapon, Ranged: Deal 7 damages at the end of every turn. Ignores Wings shield.

Buy/Sell: Impossible/1301
Fahrenheit This card is rare Fahrenheit
Type: Weapon
Summon Cost: 3 Fire
Damage|Life: 4|5 (when animated)

Active skill
Fiery: Deal X damages at the end of every turn. X is the number of Fire you own, divided by 5.

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/147
Fahrenheit (elite) This card is rare Fahrenheit (elite)
Type: Weapon
Summon Cost: 3 Fire
Damage|Life: 5|5 (when animated)

Active skill
Fiery: Deal X damages at the end of every turn. X is the number of Fire you own, divided by 5.

Passive skill
Weapon: Deal 5 damages at the end of every turn.

Buy/Sell: Impossible/1299
Trident This card is rare Trident
Type: Weapon
Summon Cost: 3 Water
Damage|Life: 4|9 (when animated)

Active skill
3 Earth: Tsunami
Destroy up to 3 pillars / pendulums in the target cluster

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/147
Poseidon This card is rare Poseidon
Type: Weapon
Summon Cost: 3 Water
Damage|Life: 4|9 (when animated)

Active skill
2 Earth: Tsunami
Destroy up to 3 pillars / pendulums in the target cluster

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/1299
Morning Star This card is rare Morning Star
Type: Weapon
Summon Cost: 5 Light
Damage|Life: 7|7 (when animated)

Active skill
Immaterial: Can not be destroyed or stolen.

Passive skill
Weapon: Deal 7 damage at the end of every turn.

Buy/Sell: Impossible/149
Morning Glory This card is rare Morning Glory
Type: Weapon
Summon Cost: 5 Light
Damage|Life: 8|4 (when animated)

Active skill
Immaterial: Can not be destroyed or stolen.

Passive skill
Weapon: Deal 8 damage at the end of every turn.

Buy/Sell: Impossible/1301
Vampire Stiletto This card is rare Vampire Stiletto
Type: Weapon
Summon Cost: 1 Darkness
Damage|Life: 4|4 (when animated)

Active skill
Vampire: The damage dealt is returned to you as healing.

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/145
Vampire Dagger This card is rare Vampire Dagger
Type: Weapon
Summon Cost: 2 Darkness
Damage|Life: 6|4 (when animated)

Active skill
Vampire: The damage dealt is returned to you as healing.

Passive skill
Weapon: Deal 6 damages at the end of every turn.

Buy/Sell: Impossible/1298
Druidic Staff This card is rare Druidic Staff
Type: Weapon
Summon Cost: 2 Life
Damage|Life: 2|7 (when animated)

Active skill
Regenerate: Heal yourself for up to 5 HP's

Passive skill
Weapon: Deal 2 damages at the end of every turn.

Buy/Sell: Impossible/146
Jade Staff This card is rare Jade Staff
Type: Weapon
Summon Cost: 2 Life
Damage|Life: 4|7 (when animated)

Active skill
Regenerate: Heal yourself for up to 5 HP's

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/1298
Arsenic This card is rare Arsenic
Type: Weapon
Summon Cost: 2 Death
Damage|Life: 2|7 (when animated)

Active skill
Venom: Deal 1 poison damage at the end of every turn. Poison damage is cumulative.

Passive skill
Weapon, Poisonous: Deal 2 damage at the end of every turn. Causes poisoning if ingested.

Your opponent's poison damage is calculated at the end of your turn, before your attack.

Buy/Sell: Impossible/146
Arsenic (elite) This card is rare Arsenic (elite)
Type: Weapon
Summon Cost: 2 Death
Damage|Life: 4|7 (when animated)

Active skill
Venom: Deal 1 poison damage at the end of every turn. Poison damage is cumulative.

Passive skill
Weapon, Poisonous: Deal 4 damage at the end of every turn. Causes poisoning if ingested.

Your opponent's poison damage is calculated at the end of your turn, before your attack.

Buy/Sell: Impossible/1298
Titan This card is rare Titan
Type: Weapon
Summon Cost: 5 Gravity
Damage|Life: 7|50 (when animated)

Active skill
Momentum: Shield effects are ignored.

Passive skill
Weapon: Deal 7 damages at the end of every turn.

Buy/Sell: Impossible/149
Titan (elite) This card is rare Titan (elite)
Type: Weapon
Summon Cost: 5 Gravity
Damage|Life: 8|50 (when animated)

Active skill
Momentum: Shield effects are ignored.

Passive skill
Weapon: Deal 8 damages at the end of every turn.

Buy/Sell: Impossible/1301
Eternity This card is rare Eternity
Type: Weapon
Summon Cost: 6 Time
Damage|Life: 4|8 (when animated)

Active skill
3 Time: Reverse Time
Put a creature back in its owner's deck.

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/150
Eternity (elite) This card is rare Eternity (elite)
Type: Weapon
Summon Cost: 5 Time
Damage|Life: 4|8 (when animated)

Active skill
3 Time: Reverse Time
Put a creature back in its owner's deck.

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/1301
Discord This card is rare Discord
Type: Weapon
Summon Cost: 3 Entropy
Damage|Life: 4|3 (when animated)

Active skill
Scramble: Randomly convert some of the opponent's quantums into other elements.

Passive skill
Weapon: Deal 4 damage at the end of every turn.

Buy/Sell: Impossible/147
Discord (elite) This card is rare Discord (elite)
Type: Weapon
Summon Cost: 3 Entropy
Damage|Life: 6|3 (when animated)

Active skill
Scramble: Randomly convert some of the opponent's quantums into other elements.

Passive skill
Weapon: Deal 6 damage at the end of every turn.

Buy/Sell: Impossible/1299
Lobotomizer This card is rare Lobotomizer
Type: Weapon
Summon Cost: 3 Aether
Damage|Life: 5|4 (when animated)

Active skill
2 Aether: Lobotomize
Remove any skill from the target creature.

Passive skill
Weapon: Deal 5 damage at the end of every turn.

The lobotomize skill always removes the active skill of a creature.

Buy/Sell: Impossible/147
Electrocutor This card is rare Electrocutor
Type: Weapon
Summon Cost: 3 Aether
Damage|Life: 5|4 (when animated)

Active skill
1 Aether: Lobotomize
Remove any skill from the target creature.

Passive skill
Weapon: Deal 5 damage at the end of every turn.

The lobotomize skill always removes the active skill of a creature.

Buy/Sell: Impossible/1299

Nymphs[]

Nymphs can be considered as ultra-rare cards as they cannot be won on the spin game at all. If you defeat a Top50/PVP opponent whose deck has a nymph, then you have chance to win a Relic instead. Nymph cards can be won only from the Oracle or by winning tournaments. Similarly to rare weapons, each element has a nymph.

Auburn Nymph This card is rare Auburn Nymph
Type: Creature
Summon Cost: 8 Earth
Damage|Life: 4|8

Active skill
3 Earth: Petrify
The target creature gains +0/+20 but can not attack or use skills for 6 turns.

Buy/Sell: Impossible/908
Earth Nymph This card is rare Earth Nymph
Type: Creature
Summon Cost: 8 Earth
Damage|Life: 5|9

Active skill
3 Earth: Petrify
The target creature gains +0/+20 but can not attack or use skills for 6 turns.

Buy/Sell: Impossible/1608
Blue Nymph This card is rare Blue Nymph
Type: Creature
Summon Cost: 8 Air
Damage|Life: 6|5

Active skill
3 Air: Unstable gas
Generate unstable gas

Buy/Sell: Impossible/908
Air Nymph This card is rare Air Nymph
Type: Creature
Summon Cost: 8 Air
Damage|Life: 7|6

Active skill
3 Air: Unstable gas
Generate unstable gas

Buy/Sell: Impossible/1608
Red Nymph This card is rare Red Nymph
Type: Creature
Summon Cost: 8 Fire
Damage|Life: 1|6

Active skill
3 Fire: Rage
The target creature gains +5/-5

Buy/Sell: Impossible/908
Fire Nymph This card is rare Fire Nymph
Type: Creature
Summon Cost: 8 Fire
Damage|Life: 1|7

Active skill
4 Fire: Rage (Berserk)
The target creature gains +6/-6

In-game name of active skill is 'Berserk', though 'Rage' is displayed on the card. Fire Nymph's ability does only cost 3 fire quanta, however the card says 4.

Buy/Sell: Impossible/1608
Nymph Queen This card is rare Nymph Queen
Type: Creature
Summon Cost: 8 Water
Damage|Life: 5|6

Active skill
4 Water: Nymph's tears (Nymph)
Turn one of your pillars into a Nymph

In-game name of active skill is 'Nymph', though 'Nymph's tears' is displayed on the card.

Buy/Sell: Impossible/908
Water Nymph This card is rare Water Nymph
Type: Creature
Summon Cost: 8 Water
Damage|Life: 6|7

Active skill
4 Water: Nymph's tears
Turn one of your pillars into a Nymph

In-game name of active skill is 'Nymph', though 'Nymph's tears' is displayed on the card.

Buy/Sell: Impossible/1608
White Nymph This card is rare White Nymph
Type: Creature
Summon Cost: 9 Light
Damage|Life: 6|9

Active skill
4 Light: Luciferin
All your creatures without a skill gain "bioluminescence". Heal yourself for up to 10 HP

Buy/Sell: Impossible/909
Light Nymph This card is rare Light Nymph
Type: Creature
Summon Cost: 9 Light
Damage|Life: 7|9

Active skill
3 Light: Luciferin
All your creatures without a skill gain "bioluminescence". Heal yourself for up to 10 HP

Buy/Sell: Impossible/1609
Black Nymph This card is rare Black Nymph
Type: Creature
Summon Cost: 8 Darkness
Damage|Life: 3|5

Active skill
2 Darkness: Liquid Shadow
The target creature is poisoned and its skill switched to "vampire".

Buy/Sell: Impossible/908
Dark Nymph This card is rare Dark Nymph
Type: Creature
Summon Cost: 8 Darkness
Damage|Life: 5|5

Active skill
2 Darkness: Liquid Shadow
The target creature is poisoned and its skill switched to "vampire".

Buy/Sell: Impossible/1608
Green Nymph This card is rare Green Nymph
Type: Creature
Summon Cost: 8 Life
Damage|Life: 3|6

Active skill
2 Life: Adrenaline
The target creature attacks multiple times per turn.

Buy/Sell: Impossible/908
Life Nymph This card is rare Life Nymph
Type: Creature
Summon Cost: 8 Life
Damage|Life: 3|7

Active skill
2 Life: Adrenaline
The target creature attacks multiple times per turn.

Buy/Sell: Impossible/1608
Grey Nymph This card is rare Grey Nymph
Type: Creature
Summon Cost: 8 Death
Damage|Life: 7|8

Active skill
1 Death: Aflatoxin
Poison the target creature (+2 poison). If the target creature dies, it turns into a malignant cell.

Buy/Sell: Impossible/908
Death Nymph This card is rare Death Nymph
Type: Creature
Summon Cost: 8 Death
Damage|Life: 8|9

Active skill
1 Death: Aflatoxin
Poison the target creature (+2 poison). If the target creature dies, it turns into a malignant cell.

Buy/Sell: Impossible/1608
Amber Nymph This card is rare Amber Nymph
Type: Creature
Summon Cost: 9 Gravity
Damage|Life: 1|3

Active skill
3 Gravity: Black Hole
Absorb 3 quanta per element from the opponent. Gain 1 HP per absorbed quantum.

Buy/Sell: Impossible/909
Gravity Nymph This card is rare Gravity Nymph
Type: Creature
Summon Cost: 9 Gravity
Damage|Life: 1|4

Active skill
3 Gravity: Black Hole
Absorb 3 quanta per element from the opponent. Gain 1 HP per absorbed quanta.

Buy/Sell: Impossible/1609
Golden Nymph This card is rare Golden Nymph
Type: Creature
Summon Cost: 8 Time
Damage|Life: 6|8

Active skill
2 Time: Precognition
You can see your opponent's hand. Draw a card.

Buy/Sell: Impossible/908
Golden Nymph (elite) This card is rare Golden Nymph (elite)
Type: Creature
Summon Cost: 8 Time
Damage|Life: 7|9

Active skill
2 Time: Precognition
You can see your opponent's hand. Draw a card.

Buy/Sell: Impossible/1608
Purple Nymph This card is rare Purple Nymph
Type: Creature
Summon Cost: 9 Entropy
Damage|Life: 3|1

Active skill
4 Entropy: Antimatter
Invert the attack power of the target creature (the creature inflict heals instead of damage)

Buy/Sell: Impossible/909
Purple Nymph (elite) This card is rare Purple Nymph (elite)
Type: Creature
Summon Cost: 9 Entropy
Damage|Life: 3|2

Active skill
4 Entropy: Antimatter
Invert the attack power of the target creature (the creature inflict heals instead of damage)

Buy/Sell: Impossible/1609
Turquoise Nymph This card is rare Turquoise Nymph
Type: Creature
Summon Cost: 8 Aether
Damage|Life: 7|4

Active skill
3 Aether: Immortality
The target creature is now immortal (untargetable).

Buy/Sell: Impossible/908
Aether Nymph This card is rare Aether Nymph
Type: Creature
Summon Cost: 8 Aether
Damage|Life: 7|5

Active skill
3 Aether: Immortality
The target creature is now immortal (untargetable).

Buy/Sell: Impossible/1608

Mark cards[]

When you start to play Elements, first of all you have to pick up an element. By this choice you will get a mark card automatically (which can be changed by metamorphosis, in "Your Deck" menu). This card cannot be sold and is not part of your deck because it will be placed into the mark slot immediately when you start a game.

By winning on tournaments you can choose further element cards as a reward. And since this is the only way to obtain or upgrade mark cards, they are even more rare cards than Nymphs. If your opponent has additional mark cards you can only win a Relic on the spin game.

If you put mark cards into your deck they will act as pillars. If you play an unupgraded mark card that matches your mark, then it will be stacked in your mark slot (therefore it will not able to be targeted), while the others (along with upgraded mark cards) will be played out as regular permanent cards.

Mark of Earth (Card) This card is rare Mark of Earth (Card)
Type: Pillar

Passive skill
Each turn Earth is generated

One is automatically obtained by selecting mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Earth (Upgraded) This card is rare Mark of Earth (Upgraded)
Type: Pillar

Passive skill
Each turn Earth is generated. Gain 1 extra Earth when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Air (Card) This card is rare Mark of Air (Card)
Type: Pillar

Passive skill
Each turn Air is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Air (Upgraded) This card is rare Mark of Air (Upgraded)
Type: Pillar

Passive skill
Each turn Air is generated. Gain 1 extra Air when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Fire (Card) This card is rare Mark of Fire (Card)
Type: Pillar

Passive skill
Each turn Fire is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Fire (Upgraded) This card is rare Mark of Fire (Upgraded)
Type: Pillar

Passive skill
Each turn Fire is generated. Gain 1 extra Fire when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Water (Card) This card is rare Mark of Water (Card)
Type: Pillar

Passive skill
Each turn Water is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Water (Upgraded) This card is rare Mark of Water (Upgraded)
Type: Pillar

Passive skill
Each turn Water is generated. Gain 1 extra Water when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Light (Card) This card is rare Mark of Light (Card)
Type: Pillar

Passive skill
Each turn Light is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Light (Upgraded) This card is rare Mark of Light (Upgraded)
Type: Pillar

Passive skill
Each turn Light is generated. Gain 1 extra Light when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Darkness (Card) This card is rare Mark of Darkness (Card)
Type: Pillar

Passive skill
Each turn Darkness is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Darkness (Upgraded) This card is rare Mark of Darkness (Upgraded)
Type: Pillar

Passive skill
Each turn Darkness is generated. Gain 1 extra Darkness when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Life (Card) This card is rare Mark of Life (Card)
Type: Pillar

Passive skill
Each turn Life is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Life (Upgraded) This card is rare Mark of Life (Upgraded)
Type: Pillar

Passive skill
Each turn Life is generated. Gain 1 extra Life when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Death (Card) This card is rare Mark of Death (Card)
Type: Pillar

Passive skill
Each turn Death is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Death (Upgraded) This card is rare Mark of Death (Upgraded)
Type: Pillar

Passive skill
Each turn Death is generated. Gain 1 extra Death when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Gravity (Card) This card is rare Mark of Gravity (Card)
Type: Pillar

Passive skill
Each turn Gravity is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Gravity (Upgraded) This card is rare Mark of Gravity (Upgraded)
Type: Pillar

Passive skill
Each turn Gravity is generated. Gain 1 extra Gravity when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Time (Card) This card is rare Mark of Time (Card)
Type: Pillar

Passive skill
Each turn Time is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Time (Upgraded) This card is rare Mark of Time (Upgraded)
Type: Pillar

Passive skill
Each turn Time is generated. Gain 1 extra Time when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Entropy (Card) This card is rare Mark of Entropy (Card)
Type: Pillar

Passive skill
Each turn Entropy is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Entropy (Upgraded) This card is rare Mark of Entropy (Upgraded)
Type: Pillar

Passive skill
Each turn Entropy is generated. Gain 1 extra Entropy when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156
Mark of Aether (Card) This card is rare Mark of Aether (Card)
Type: Pillar

Passive skill
Each turn Aether is generated

One is automatically obtained by selecting this mark. Further ones can be won only on tournaments.

Buy/Sell: Impossible/4
Mark of Aether (Upgraded) This card is rare Mark of Aether (Upgraded)
Type: Pillar

Passive skill
Each turn Aether is generated. Gain 1 extra Aether when you play this card

Unlike the basic version, this card cannot be stacked in mark slot.

Buy/Sell: Impossible/1156

Regular rare cards[]

There are some cards that are not available at the bazaar for some reason but apart from this they are regular cards. They can be won on the spin game from several Level 3 or stronger opponents.

Arctic Squid This card is rare Arctic Squid
Type: Creature
Summon Cost: 3 Water
Damage|Life: 1|2

Active skill
2 Water: Freeze
Freeze the target creature

Buy/Sell: Impossible/259
Arctic Octopus This card is rare Arctic Octopus
Type: Creature
Summon Cost: 3 Water
Damage|Life: 1|2

Active skill
2 Water: Congeal
Congeal the target creature

Buy/Sell: Impossible/1299
Miracle This card is rare Miracle
Type: Spell
Cast Cost: 15 Light

Spell effect
Heal yourself to maximum health minus 1. This spell consumes all your light quanta left.

Buy/Sell: Impossible/159
Improved Miracle This card is rare Improved Miracle
Type: Spell
Cast Cost: 12 Light

Spell effect
Heal yourself to maximum health minus 1. This spell consumes all your light quanta left.

Buy/Sell: Impossible/1168
Pharaoh This card is rare Pharaoh
Type: Creature
Summon Cost: 9 Time
Damage|Life: 4|9

Active skill
2 Time: Scarab
Generate a Scarab.

Buy/Sell: Impossible/265
Pharaoh (elite) This card is rare Pharaoh (elite)
Type: Creature
Summon Cost: 9 Time
Damage|Life: 4|9

Active skill
2 Time: Scarab
Generate an Elite Scarab.

Buy/Sell: Impossible/1305

Others[]

Relic This card is rare Relic
Type: Spell
Cast Cost: 1 random quantum

Spell effect
The remains of what was once a valued creature or artifact. Probably still worth a few coins.

This card can be won by the card spin from a Top 50 enemy deck if the deck contains special cards (nymphs or additional element mark cards). The only use of this card is selling it in the bazaar.

Buy/Sell: Impossible/65
Relic (Upgraded) This card is rare Relic (Upgraded)
Type: Spell
Cast Cost: 1 random quantum

Spell effect
The remains of what was once a valued creature or artifact. Probably still worth a few coins.

The unupgraded version of this card can be won by the card spin from a Top 50 enemy deck if the deck contains special cards (nymphs or additional element mark cards). The only use of this card is selling it in the bazaar.

Buy/Sell: Impossible/1025
Holy Cow This card is rare Holy Cow
Type: Creature
Summon Cost: 1 Light
Damage|Life: 4|1

Active skill
Moo: Moo!

This card was an April fools joke by the makers. This card was the pet that the Oracle gave you on April 1st, 2010.

Buy/Sell: -/-
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