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Spark Scavengers

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Contents

The DeckEdit

BonePillar
BonePillar
BonePillar
BonePillar
BonePillar
Vulture
Vulture
Vulture
Vulture
Boneyard
Boneyard
BoneWall
BoneWall
DeathPendulum
DeathPendulum
DeathPendulum
DeathPendulum
DeathPendulum
DeathPendulum
DeathPendulum
DeathPendulum
DeathPendulum
DeathPendulum
Spark
Spark
Spark
Spark
Spark
Spark
Fractal
Fractal
Fractal
Fractal
Fractal
Fractal














Aether

Import Code:

52g 52g 52g 52g 52g 52k 52k 52k 52k 52n 52n 52r 52r 542 542 542 542 542 542 542 542 542 542 61p 61p 61p 61p 61p 61p 622 622 622 622 622 622 8pu

How To Play:Edit

  1. Take out the Boneyard.
  2. When you can use Fractal and have atleast one Spark, one Vulture, and one Bonewall, play out the 3 cards first, then Fractal the Spark.
  3. Play all except the last Spark.(So that you can Fractal more of them later).
  4. When the Sparks die, they will boost the Vultures, Summon more Skeletons, and get more Bonewalls.

Comments:Edit

What happens if you're dealing with shields? And wouldn't your offensive power be destroyed if someone had an eternity? My suggestion would be to add some control cards. Sccapemaster 23:27, April 4, 2011 (UTC)Edit

  • As to your question above, I would say that the counter to Eternity and Reverse Time as well is Boneyard, because Skeletons will turn into a new creature when Reverse Timed.
  • For shields, your only concern should be the Thorn Carapace because it can stack poison at all of your creatures. Other shields are not so much of a problem because you can out-stall them by amassing Bone Walls. So, just try to quickly boost Vultures and remember, Sparks deal quite an amount of damage.
  • If you want to add some control cards, you could add some Silence or Plagues but it will slow the deck down.
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