<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://slot1.images.wikia.nocookie.net/__cb62170/common/skins/common/feed.css?62170"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://elementsthegame.wikia.com/index.php?title=Special:RecentChanges&amp;feed=atom</id>
		<title>Elements the Game Wiki  - Recent changes [en]</title>
		<link rel="self" type="application/atom+xml" href="http://elementsthegame.wikia.com/index.php?title=Special:RecentChanges&amp;feed=atom"/>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Special:RecentChanges"/>
		<updated>2013-05-25T22:12:18Z</updated>
		<subtitle>Track the most recent changes to the wiki in this feed.</subtitle>
		<generator>MediaWiki 1.19.6</generator>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/User:Fgee</id>
		<title>User:Fgee</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/User:Fgee"/>
				<updated>2013-05-25T21:53:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Fgee&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Fgee (page does not exist)&quot;&gt;Fgee&lt;/a&gt; created a user account&lt;/p&gt;
</summary>
		<author><name>Fgee</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Lycanthrope-Graboid_Speed_Deck?diff=21565&amp;oldid=21563</id>
		<title>Lycanthrope-Graboid Speed Deck</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Lycanthrope-Graboid_Speed_Deck?diff=21565&amp;oldid=21563"/>
				<updated>2013-05-23T21:35:52Z</updated>
		
		<summary type="html">&lt;p&gt;fix typo&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:35, May 23, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t5 4vh 4vh 4vh 4vh 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52p 55m 590 590 590 590 590 590 5v2 61t 8pm&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t5 4vh 4vh 4vh 4vh 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52p 55m 590 590 590 590 590 590 5v2 61t 8pm&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I found that the original deck ended up with way too much quanta, and experimentation's gotten me here. Cloak should be changed as it conflicts with &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Lythanthropes&lt;/span&gt;, its use evolved from using multiple cloaks with Dark Pendulums. Possibly revert back to a quantum pillar. The modifications here allow the deck surviability, swarm control (FFQ and Scarab decks), and protects your vulnerable Shriekers/unmorphed lycanthropes. The rush aspect is mostly facilitated by Novas[[User:Serprex]] 21:29, May 23, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I found that the original deck ended up with way too much quanta, and experimentation's gotten me here. Cloak should be changed as it conflicts with &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Lycanthrope&lt;/span&gt;, its use evolved from using multiple cloaks with Dark Pendulums. Possibly revert back to a quantum pillar. The modifications here allow the deck surviability, swarm control (FFQ and Scarab decks), and protects your vulnerable Shriekers/unmorphed lycanthropes. The rush aspect is mostly facilitated by Novas[[User:Serprex]] 21:29, May 23, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Strategies]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Strategies]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key elementsthegame:diff:version:1.11a:oldid:21563:newid:21565 --&gt;
&lt;/table&gt;</summary>
		<author><name>Serprex</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Lycanthrope/_Graboid_Speed_Deck</id>
		<title>Lycanthrope/ Graboid Speed Deck</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Lycanthrope/_Graboid_Speed_Deck"/>
				<updated>2013-05-23T21:34:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Serprex&quot; title=&quot;User:Serprex&quot; class=&quot;mw-userlink&quot;&gt;Serprex&lt;/a&gt; moved page &lt;a href=&quot;/wiki/Lycanthrope/_Graboid_Speed_Deck?redirect=no&quot; class=&quot;mw-redirect&quot; title=&quot;Lycanthrope/ Graboid Speed Deck&quot;&gt;Lycanthrope/ Graboid Speed Deck&lt;/a&gt; to &lt;a href=&quot;/wiki/Lycanthrope-Graboid_Speed_Deck&quot; title=&quot;Lycanthrope-Graboid Speed Deck&quot;&gt;Lycanthrope-Graboid Speed Deck&lt;/a&gt; This shouldn&amp;#039;t be a subsection of Lycanthrope&lt;/p&gt;
</summary>
		<author><name>Serprex</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Lycanthrope/_Graboid_Speed_Deck?diff=21562&amp;oldid=9182</id>
		<title>Lycanthrope/ Graboid Speed Deck</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Lycanthrope/_Graboid_Speed_Deck?diff=21562&amp;oldid=9182"/>
				<updated>2013-05-23T21:33:55Z</updated>
		
		<summary type="html">&lt;p&gt;clarify&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:33, May 23, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Contents ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Contents ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;mark&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;of&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;earth&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;{{Deck&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Import&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Code&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vh 4vh 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 8pm&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;12&lt;/span&gt; quantum pillars&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;replace up to 2 novas and two&lt;/span&gt; quantum pillars&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; with other cards if you want (tell me how that works). You probably wont need them.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;6 novas&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;6 lycanthropes&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;6 graboids&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;replace up to 2 novas and two quantum pillars with other cards if you want(tell me how that works). You probably wont need them.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Comment ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Comment ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Hello, I&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;;&lt;/span&gt;m Un67, a new player in this game. I'm using this deck to grind level 3 elementals, and it's amazing. One suggestion though. Why don't you put a few dragons in? It does no good to have stacks of quantum at the end. Also, what about weapons? I'm about the finish the rare item quest.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Hello, I&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/span&gt;m Un67, a new player in this game. I'm using this deck to grind level 3 elementals, and it's amazing. One suggestion though. Why don't you put a few dragons in? It does no good to have stacks of quantum at the end. Also, what about weapons? I'm about the finish the rare item quest.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;~Un67&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;~Un67&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;thats the deck i use and it works very well.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;thats the deck i use and it works very well.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've found success with&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Deck Import Code&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t5 4vh 4vh 4vh 4vh 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52p 55m 590 590 590 590 590 590 5v2 61t 8pm&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I found that the original deck ended up with way too much quanta, and experimentation's gotten me here. Cloak should be changed as it conflicts with Lythanthropes, its use evolved from using multiple cloaks with Dark Pendulums. Possibly revert back to a quantum pillar. The modifications here allow the deck surviability, swarm control (FFQ and Scarab decks), and protects your vulnerable Shriekers/unmorphed lycanthropes. The rush aspect is mostly facilitated by Novas[[User:Serprex]] 21:29, May 23, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Strategies]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Strategies]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key elementsthegame:diff:version:1.11a:oldid:9182:newid:21562 --&gt;
&lt;/table&gt;</summary>
		<author><name>Serprex</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Mono_Entropy?diff=21559&amp;oldid=19942</id>
		<title>Mono Entropy</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Mono_Entropy?diff=21559&amp;oldid=19942"/>
				<updated>2013-05-23T20:45:43Z</updated>
		
		<summary type="html">&lt;p&gt;Proton isn&amp;#039;t a card&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:45, May 23, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Summary==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Summary==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Designed to be a solid deck easily built from scratch it does a great job at punishing decks who thought they could get away without an item counter, and the irony that this deck also has no such counter is not lost on me (UPDATE: The new Butterfly Effect card can provide the missing item counter, though to use this card, you need a cheap and easy card with an attack lower than 3. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Proton&lt;/span&gt; is perfect for this role). With a solid defense and respectable offense you'll have a fighting chance even when the chips are down but it's focus on pillars and creatures means there's only so much you can do to stop the chips from falling in the first place. Use your Seeds and Demons liberally and consider adding a third Shield if you're having troubles keeping it in place.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Designed to be a solid deck easily built from scratch it does a great job at punishing decks who thought they could get away without an item counter, and the irony that this deck also has no such counter is not lost on me (UPDATE: The new Butterfly Effect card can provide the missing item counter, though to use this card, you need a cheap and easy card with an attack lower than 3. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Photon&lt;/span&gt; is perfect for this role). With a solid defense and respectable offense you'll have a fighting chance even when the chips are down but it's focus on pillars and creatures means there's only so much you can do to stop the chips from falling in the first place. Use your Seeds and Demons liberally and consider adding a third Shield if you're having troubles keeping it in place.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This deck wins quite reliably against AI3 but is likely not as efficient at farming then the more popular Mono decks. Still it has its own set of pros and cons that differ from those enough that I feel it's worth playing around with, even if you're just sick of grinding that Dark/Aether/Fire deck until your eyes bleed. It also has room for customizability, whether you want to dump some of the lesser creatures and load up on Dragons or if you'd rather fill in the deck with some of Entropy's more interesting cards. Either way it'd be hard to argue against the usefulness of a few more pillars. Feel free to toy around with it and if you find some nice cards to add don't hesitate to edit this page as needed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This deck wins quite reliably against AI3 but is likely not as efficient at farming then the more popular Mono decks. Still it has its own set of pros and cons that differ from those enough that I feel it's worth playing around with, even if you're just sick of grinding that Dark/Aether/Fire deck until your eyes bleed. It also has room for customizability, whether you want to dump some of the lesser creatures and load up on Dragons or if you'd rather fill in the deck with some of Entropy's more interesting cards. Either way it'd be hard to argue against the usefulness of a few more pillars. Feel free to toy around with it and if you find some nice cards to add don't hesitate to edit this page as needed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Only thing you might want to upgrade would be pillars or dragons (I would take pillars)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Only thing you might want to upgrade would be pillars or dragons (I would take pillars)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Strategies]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Decks]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Aggro]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Strategies]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Strategies]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Decks]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Decks]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key elementsthegame:diff:version:1.11a:oldid:19942:newid:21559 --&gt;
&lt;/table&gt;</summary>
		<author><name>74.116.189.182</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Hourglass_Mutation?diff=21558&amp;oldid=20710</id>
		<title>Hourglass Mutation</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Hourglass_Mutation?diff=21558&amp;oldid=20710"/>
				<updated>2013-05-23T17:30:17Z</updated>
		
		<summary type="html">&lt;p&gt;enmemy&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:30, May 23, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Play as with any normal mutation deck, firstly get fodder. This is done by using Deja Vu and using it's skill. If you have a Mitosis, use it on the Deja Vu to create EVEN MORE mutation fodders. Secondly, stall. Play your Emphatic Bonds as many as you can because you are going to need more than a few turns to completely finish the setup. Thirdly, control. Use Butterfly Effect on a Deja Vu to enable it to destroy annoying permanents. Fourthly, draw more cards. Use Hourglasses for that. Lastly, Fallen Elves to mutate all of your Deja Vus and Novas to fuel your mutants skills. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Play as with any normal mutation deck, firstly get fodder. This is done by using Deja Vu and using it's skill. If you have a Mitosis, use it on the Deja Vu to create EVEN MORE mutation fodders. Secondly, stall. Play your Emphatic Bonds as many as you can because you are going to need more than a few turns to completely finish the setup. Thirdly, control. Use Butterfly Effect on a Deja Vu to enable it to destroy annoying permanents. Fourthly, draw more cards. Use Hourglasses for that. Lastly, Fallen Elves to mutate all of your Deja Vus and Novas to fuel your mutants skills. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible to play Fallen Elves first if you get them early but they will be vulnerable to creature control. Early Fallen Elves can be used to mutate opposing &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enmemy&lt;/span&gt; creatures such as Firefly Queen and Otyughs BEFORE they use their abilities. That being said, Otyughs and other creature control cards can really ruin your game if they are not removed early.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible to play Fallen Elves first if you get them early but they will be vulnerable to creature control. Early Fallen Elves can be used to mutate opposing &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enemy&lt;/span&gt; creatures such as Firefly Queen and Otyughs BEFORE they use their abilities. That being said, Otyughs and other creature control cards can really ruin your game if they are not removed early.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key elementsthegame:diff:version:1.11a:oldid:20710:newid:21558 --&gt;
&lt;/table&gt;</summary>
		<author><name>Serprex</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Q66%27s_Singularity_Beast_deck?diff=21557&amp;oldid=21373</id>
		<title>Q66's Singularity Beast deck</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Q66%27s_Singularity_Beast_deck?diff=21557&amp;oldid=21373"/>
				<updated>2013-05-23T14:08:17Z</updated>
		
		<summary type="html">&lt;p&gt;albeit is a word&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:08, May 23, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''The cards:'''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''The cards:'''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Supernova x6: this is your only source of Quanta. They are also your source of creatures, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;all be it&lt;/span&gt; the (usually) undesirable Singularity&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Supernova x6: this is your only source of Quanta. They are also your source of creatures, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;albeit&lt;/span&gt; the (usually) undesirable Singularity&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Chimera x2: the Chimera turns your multiple singularities into one beast with huge hitpoints and a large (negative) attack value&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Chimera x2: the Chimera turns your multiple singularities into one beast with huge hitpoints and a large (negative) attack value&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Improved Antimatter x2: your key to making the Singularity’s your friends instead of enemies. To be played onto your newly formed Chimera&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Improved Antimatter x2: your key to making the Singularity’s your friends instead of enemies. To be played onto your newly formed Chimera&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Serprex</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Data/Amethyst_Dragon?diff=21554&amp;oldid=17009</id>
		<title>Data/Amethyst Dragon</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Data/Amethyst_Dragon?diff=21554&amp;oldid=17009"/>
				<updated>2013-05-22T03:00:40Z</updated>
		
		<summary type="html">&lt;p&gt;Damage is 12, not 11&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:00, May 22, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Summon Cost = 11&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Summon Cost = 11&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Summon Element = Entropy&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Summon Element = Entropy&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Damage = &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;11&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Damage = &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;12&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Life = 6&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Life = 6&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Effect Name = Airborne&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Effect Name = Airborne&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key elementsthegame:diff:version:1.11a:oldid:17009:newid:21554 --&gt;
&lt;/table&gt;</summary>
		<author><name>Serprex</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Malignant_Cell_Harvest?diff=21552&amp;oldid=20776</id>
		<title>Malignant Cell Harvest</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Malignant_Cell_Harvest?diff=21552&amp;oldid=20776"/>
				<updated>2013-05-21T20:22:55Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Possible alteration:: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:22, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#Add a Nightmare to quicken the Malignant Cell multiplication.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#Add a Nightmare to quicken the Malignant Cell multiplication.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#you could also have fun with an otyugh if you try to use a gravity alteration... but it will slow this strategy down.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#you could also have fun with an otyugh if you try to use a gravity alteration... but it will slow this strategy down.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#You could use dry spell instead of thunder storm. Adding water to the deck will make it a little more rounded.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key elementsthegame:diff:version:1.11a:oldid:20776:newid:21552 --&gt;
&lt;/table&gt;</summary>
		<author><name>98.199.12.94</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Arachnophobia?diff=21551&amp;oldid=20199</id>
		<title>Arachnophobia</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Arachnophobia?diff=21551&amp;oldid=20199"/>
				<updated>2013-05-21T04:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Comments: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:53, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;+2 Explosion or Deflagration&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;+2 Explosion or Deflagration&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Good deck. I added the extra lobo, and I don't have the shards so I added a couple more pillars... because I found myself straining for enough quanta to get things going fast enough. This was helpful.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key elementsthegame:diff:version:1.11a:oldid:20199:newid:21551 --&gt;
&lt;/table&gt;</summary>
		<author><name>76.24.66.229</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Flying_OE/Bone_Wall?diff=21549&amp;oldid=5640</id>
		<title>Flying OE/Bone Wall</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Flying_OE/Bone_Wall?diff=21549&amp;oldid=5640"/>
				<updated>2013-05-21T02:57:39Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Comments: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:57, May 21, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*I tried this deck. It had way too few pillars and left me short on mana most of the time. I thought about replacing an OE and FW with two pillars, but decided to just change out one bone wall for another air pillar instead. That made a HUGE difference in the speed of this deck. Thanks for the idea :)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*I tried this deck. It had way too few pillars and left me short on mana most of the time. I thought about replacing an OE and FW with two pillars, but decided to just change out one bone wall for another air pillar instead. That made a HUGE difference in the speed of this deck. Thanks for the idea :)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*I also tried this deck and altered it just a little. I changed the number of owl's eye to 5 because I only have 5 at present, and I added in the pendulums because bone walls aren't cheap and it was taking too long to get enough quanta just off the mark (I wasn't even getting the bone walls into play in time and so they were kind of useless). Otherwise, a pretty good deck. The dragons give that extra kick, and owl's eye is a monster no matter which way you look at it ;)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;x11 wind pillar, x4 air pendulum, x4 bone wall, x2 azure dragon, x4 flying weapon, x5 owl's eye&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Strategies]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Strategies]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key elementsthegame:diff:version:1.11a:oldid:5640:newid:21549 --&gt;
&lt;/table&gt;</summary>
		<author><name>76.24.66.229</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Azurean_Demise?diff=21548&amp;oldid=0</id>
		<title>Azurean Demise</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Azurean_Demise?diff=21548&amp;oldid=0"/>
				<updated>2013-05-20T16:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;This deck is a custom PvP deck made by my friend KuroNeko. It&amp;#039;s a pretty simple yet very powerful deck. Most of the cards that make it up are Aether, but to suit the unpredict...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This deck is a custom PvP deck made by my friend KuroNeko. It's a pretty simple yet very powerful deck. Most of the cards that make it up are Aether, but to suit the unpredictability of PvP enemies, you have the option of adding pendulums and changing your mark to suit the cards you've chosen. &lt;br /&gt;
&lt;br /&gt;
The main strategy of this deck is to use ONLY immortal creatures (mainly Immortals and Phase Dragons) to STOP your enemies from killing them and in order for you to deal non stop damage.&lt;br /&gt;
&lt;br /&gt;
I have many variations of my deck, so I'll go over them one by one.&lt;br /&gt;
&lt;br /&gt;
Pure Aether:&lt;br /&gt;
*6 Immortals&lt;br /&gt;
*4 Phase Dragons&lt;br /&gt;
*17 Aether Pillars&lt;br /&gt;
*3 Dimensional Shields&lt;br /&gt;
*2 Lightnings&lt;br /&gt;
*3 Parallel Universe&lt;br /&gt;
*Mark of Aether&lt;br /&gt;
When using this deck, you play your pillars first (of course) and then play at least one immortal. Gather up your quanta and make sure to at least have 2 left for lightning just in case your enemy throws a strong creature. But you also have the choice of using parallel universe on that creature to boost your damage, (it's ok if it dies since your immortal creatures won't) The Dimensional Shields are for those situations when your enemies have too many monsters that they deal more turn based damage than your creatures, by doing so, you gain the advantage by dealing them damage and delaying their attacks. You may also use the shields when you have to stack up on quanta if and your enemy is already dealing 7-8 damage or more. It's better to throw in the immortals first as long as you get them rather than saving up for a dragon since the immortals will deal damage quicker. A fire shield will destroy this deck since it deals damage to your immortal creatures so be careful.&lt;br /&gt;
&lt;br /&gt;
Ethereal Dream&lt;br /&gt;
*6 Immortals&lt;br /&gt;
*2 Phase Dragons&lt;br /&gt;
*13 Aether Pillars&lt;br /&gt;
*3 Dimensional Shields&lt;br /&gt;
*2 Steal&lt;br /&gt;
*2 Nightmare&lt;br /&gt;
*3 Parallel Universe&lt;br /&gt;
*2 Lightning&lt;br /&gt;
*Mark of Darkness&lt;br /&gt;
*2 Aether Pendulums&lt;br /&gt;
This is a slightly better variation of the deck. Same gameplay, but the addition of the darkness cards give you a bit of flexibility. The nightmares can be very useful if your enemy only has a few cards left. The steals are also very important for getting rid of nasty permanents ( especially shields since those are the only cards that can alter your creatures and also troublesome weapons of course ) &lt;br /&gt;
&lt;br /&gt;
Immortal Guardian&lt;br /&gt;
*6 Immortals&lt;br /&gt;
*2 Phase Dragons&lt;br /&gt;
*13 Aether Pillars&lt;br /&gt;
*3 Dimensional Shields&lt;br /&gt;
*2 Lightning&lt;br /&gt;
*3 Parallel Universe&lt;br /&gt;
*2 Iridium Wardens&lt;br /&gt;
*2 Aether Pendulums&lt;br /&gt;
*2 Enchant Artifact&lt;br /&gt;
*Mark of Earth&lt;br /&gt;
Again, same gameplay. The Iridium Wardens give you aditional creature control by delaying their attacks every turn (unless your wardens are killed, but don't worry, since you've delayed your enemy's creatures for a turn or two, you've gained the advantage in damage) And the Enchant Artifacts are to make sure that your enemies don't steal or destroy your shields)&lt;br /&gt;
&lt;br /&gt;
Azurean Demise&lt;br /&gt;
*6 Immortals&lt;br /&gt;
*2 Phase Dragons&lt;br /&gt;
*13 Aether Pillars&lt;br /&gt;
*3 Dimensional Shields &lt;br /&gt;
*2 Lightnings&lt;br /&gt;
*2 Parallel Universe&lt;br /&gt;
*2 Earth Pendulums&lt;br /&gt;
*2 Enchant Artifacts&lt;br /&gt;
*2 Steal&lt;br /&gt;
*Lobotomizer&lt;br /&gt;
*Mark of Darkness&lt;br /&gt;
The best variation so far (though it uses 3 elements) And again, same gameplay. I've added a Lobotomizer (better if you play it and have it enchanted on the same turn) for creature skill control (you wanna get rid of Momentum, Gravity Pull, Chrysaora's Poison, and any other skill that passes through your shields or alters your creatures' performance. &lt;br /&gt;
&lt;br /&gt;
I've won quite a lot of games so far and with only three losses, I'd say it's a pretty fair deck. Your welcome to add your own variations of the deck, and I'd be open for suggestions as well. &lt;br /&gt;
&lt;br /&gt;
-KuroNeko&lt;br /&gt;
&lt;br /&gt;
-Azurean Demise&lt;/div&gt;</summary>
		<author><name>103.14.60.113</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/List_of_Strategies?diff=21547&amp;oldid=21482</id>
		<title>List of Strategies</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/List_of_Strategies?diff=21547&amp;oldid=21482"/>
				<updated>2013-05-20T15:19:44Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Aether: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:19, May 20, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Mono-Decks (All cards must be of one element) ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Mono-Decks (All cards must be of one element) ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Aether ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Aether ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Aethereal Mirror]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Aethereal Mirror]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Aether Power Rush]]&amp;lt;span style=&quot;font-style: normal; &quot;&amp;gt; (Upgraded) Note: Upgrades Optional&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Aether Power Rush]]&amp;lt;span style=&quot;font-style: normal; &quot;&amp;gt; (Upgraded) Note: Upgrades Optional&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Fractal Spark (Untested)]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Fractal Spark (Untested)]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Mono Aether|Mono-Aether]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Mono Aether|Mono-Aether]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Azurean Demise]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Air ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Air ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key elementsthegame:diff:version:1.11a:oldid:21482:newid:21547 --&gt;
&lt;/table&gt;</summary>
		<author><name>103.14.60.113</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Divine_Glory?diff=21544&amp;oldid=21389</id>
		<title>Divine Glory</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Divine_Glory?diff=21544&amp;oldid=21389"/>
				<updated>2013-05-20T13:27:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:27, May 20, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've just beaten this FG using the help I found on this page (and the tip from Oracle). The only upgraded cards I have are 4 Quantum Pillars and a Vampire Dagger. I went rainbow with FFQ/Empathic Bond, an assortment of weapons with Flying Weapon, Enchant Artifact, Thorn Carapace, a few Heals and Sundials along with 2x Bone Wall and 2x Oty to buy time, 2x Forest Spirit and 2x Lava Golem to win late. Every time computer used Explode on a pillar I'd throw out a permanent; lost a Boneyard and Hourglass to this but allowed me to get away with saving all my Enchants for Bond. By 30 turns in he was doing 72 damage a turn and I was gaining back almost all of it with 2x Bond and the flying Dagger; had to cast heal 3 turns in a row while I grew my Golem and Spirit. Wish I had a Miracle or 2 to throw in there, would have been a lot less nerve-racking, as it was he burned through 6 of his own before I overwhelmed him. -asm2&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've just beaten this FG using the help I found on this page (and the tip from Oracle). The only upgraded cards I have are 4 Quantum Pillars and a Vampire Dagger. I went rainbow with FFQ/Empathic Bond, an assortment of weapons with Flying Weapon, Enchant Artifact, Thorn Carapace, a few Heals and Sundials along with 2x Bone Wall and 2x Oty to buy time, 2x Forest Spirit and 2x Lava Golem to win late. Every time computer used Explode on a pillar I'd throw out a permanent; lost a Boneyard and Hourglass to this but allowed me to get away with saving all my Enchants for Bond. By 30 turns in he was doing 72 damage a turn and I was gaining back almost all of it with 2x Bond and the flying Dagger; had to cast heal 3 turns in a row while I grew my Golem and Spirit. Wish I had a Miracle or 2 to throw in there, would have been a lot less nerve-racking, as it was he burned through 6 of his own before I overwhelmed him. -asm2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Schrödinger&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;cat+Bonewall&lt;/span&gt;(&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;don't have to be upgraded)! Firsty, I thought, he kill me faster than I could make that&lt;/span&gt;'s &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;defence&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;or&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;make&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;more&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;weapon to the field on, but that's&lt;/span&gt; works &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;against&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;him.&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;I&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;made&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;deck&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;30&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;cards&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;make&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;that's&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;combo as fast as I could,&lt;/span&gt; but &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;at&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;end&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;I&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;was&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;very&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;frustrated&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;not&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;lose&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;about&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;run&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;out&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;of&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;my&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;deck.&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Vultures&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;can&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;kill&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;fast&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Explosions&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;neither&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;problem&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;for&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;that's&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;strategy.&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;If&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;have&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;can&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;play&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;with&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Shard&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;of&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Sacrifice.&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;only&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;card,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;what&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;should&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;upgraded,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;pillars&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;pendulums,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;because&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Bone&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;wall&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;too&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;many&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;quanta,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;but that's only&lt;/span&gt; 1 &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;turn&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;difference.&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;I&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;used&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;10&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;bone&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Tower,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;entropy pendulum and Entropy mark.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;entropy/death&lt;/span&gt; (&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;schrödinger&lt;/span&gt;'s &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;cat&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;+&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;vultures&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;bonewalls)&lt;/span&gt; works &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;like&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;charm&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;took&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;me&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;some&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;draw&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;cat&lt;/span&gt; but &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;when&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;i&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;did&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;he&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;didnt&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;stand&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;chance.&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;meanwhile&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;stacking&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;my&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;vultures&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(eventually&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;hitting&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;129&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;forcing&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;use&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;miracle&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;every&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;turn)&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(4vc&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;4vc&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;4vc&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;4vq&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;4vq&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;4vq&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;4vq&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;4vq&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;4vq&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;50u&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;50u&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;52g&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;52g&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;52k&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;52k&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;52k&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;52k&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;52k&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;52q&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;52r&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;52r&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;52r&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;52r&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;52v&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;53e&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;542&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;542&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;542&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;542&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;542&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;8pk)&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;HIGHEST&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;PRIORITY:&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;get&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;bonewall&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;+&lt;/span&gt; 1 &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;or&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;cats&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;out&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;as&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;soon&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;as&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;possible&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;!&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;entropy/death (schrödinger's cat + vultures and bonewalls) works like a charm it took me some time to draw a cat but when i did he didnt stand a chance. meanwhile stacking my vultures (eventually hitting 129 forcing him to use a miracle every turn) i did almost run out of cards though (4 left) (4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 50u 50u 52g 52g 52k 52k 52k 52k 52k 52q 52r 52r 52r 52r 52v 53e 542 542 542 542 542 8pk) &lt;/span&gt;- tim0tim0&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;- tim0tim0&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Fake God Nav}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Schrödinger cat+Bonewall(don't have to be upgraded)! Firsty, I thought, he kill me faster than I could make that's defence or make more weapon to the field on, but that's works against him. I made the deck 30 cards to make that's combo as fast as I could, but at the end I was very frustrated to not lose about to run out of my deck. Vultures can kill him fast and the Explosions neither problem for that's strategy. If you have you can play with Shard of Sacrifice. The only card, what should be upgraded, the pillars and pendulums, because the Bone wall is too many quanta, but that's only 1 turn difference. I used 10 bone Tower, 6 entropy pendulum and Entropy mark.&lt;/span&gt;{{Fake God Nav}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Fake Gods]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Fake Gods]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key elementsthegame:diff:version:1.11a:oldid:21389:newid:21544 --&gt;
&lt;/table&gt;</summary>
		<author><name>77.249.199.78</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/User:AllTheNamesIWantedWereTaken?diff=21542&amp;oldid=21538</id>
		<title>User:AllTheNamesIWantedWereTaken</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/User:AllTheNamesIWantedWereTaken?diff=21542&amp;oldid=21538"/>
				<updated>2013-05-20T11:41:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:41, May 20, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;My first choice was the name I use in most of my Wiki accounts: &quot;Dragonking&quot;. Some of my other choices were alluded to the theme of my Elements deck.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;My first choice was the name I use in most of my Wiki accounts: &quot;Dragonking&quot;. Some of my other choices were alluded to the theme of my Elements deck.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The theme is primarily Time and Death, with a couple of Gravity &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Pendullems&lt;/span&gt; for my [[Scarab]]s. The other names I wanted were &quot;Chronus&quot;, &quot;AngelOfDeath&quot;, &quot;Reaper&quot;, and &quot;FatherTime&quot;. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The theme is primarily&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; [[Mark of&lt;/span&gt; Time&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;|Time]]&lt;/span&gt; and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Mark of Death|&lt;/span&gt;Death&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;, with a couple of &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Gravity &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Pendulum]]s&lt;/span&gt; for my [[Scarab]]s. The other names I wanted were &quot;Chronus&quot;, &quot;AngelOfDeath&quot;, &quot;Reaper&quot;, and &quot;FatherTime&quot;. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AllTheNamesIWantedWereTaken</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Talk:Eternity?diff=21540&amp;oldid=14490</id>
		<title>Talk:Eternity</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Talk:Eternity?diff=21540&amp;oldid=14490"/>
				<updated>2013-05-20T11:35:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:35, May 20, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[User:Vyce Dryke|Vyce Dryke]] 10:25, May 17, 2010 (UTC):Yes, it's possible, I've ran into it once or twice. I've also just received this card from lvl3 as well.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[User:Vyce Dryke|Vyce Dryke]] 10:25, May 17, 2010 (UTC):Yes, it's possible, I've ran into it once or twice. I've also just received this card from lvl3 as well.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Since this card's second effect is similar or identical to [[Reverse Time]], does that mean it has the same effect on [[Skeleton]]s and [[Mummy|Mummies]]? [[User:AllTheNamesIWantedWereTaken|AllTheNamesIWantedWereTaken]] ([[User talk:AllTheNamesIWantedWereTaken|talk]]) 11:35, May 20, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key elementsthegame:diff:version:1.11a:oldid:14490:newid:21540 --&gt;
&lt;/table&gt;</summary>
		<author><name>AllTheNamesIWantedWereTaken</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/User:AllTheNamesIWantedWereTaken?diff=21538&amp;oldid=0</id>
		<title>User:AllTheNamesIWantedWereTaken</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/User:AllTheNamesIWantedWereTaken?diff=21538&amp;oldid=0"/>
				<updated>2013-05-20T11:33:00Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt; &lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt;  Write the first paragraph of your page here.  ==My Name==  My first choice was the name I use in most ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]] &lt;br /&gt;
Write the first paragraph of your page here.&lt;br /&gt;
&lt;br /&gt;
==My Name==&lt;br /&gt;
&lt;br /&gt;
My first choice was the name I use in most of my Wiki accounts: &amp;quot;Dragonking&amp;quot;. Some of my other choices were alluded to the theme of my Elements deck.&lt;br /&gt;
&lt;br /&gt;
The theme is primarily Time and Death, with a couple of Gravity Pendullems for my [[Scarab]]s. The other names I wanted were &amp;quot;Chronus&amp;quot;, &amp;quot;AngelOfDeath&amp;quot;, &amp;quot;Reaper&amp;quot;, and &amp;quot;FatherTime&amp;quot;. &lt;/div&gt;</summary>
		<author><name>AllTheNamesIWantedWereTaken</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/User:AllTheNamesIWantedWereTaken</id>
		<title>User:AllTheNamesIWantedWereTaken</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/User:AllTheNamesIWantedWereTaken"/>
				<updated>2013-05-20T11:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:AllTheNamesIWantedWereTaken&quot; title=&quot;User:AllTheNamesIWantedWereTaken&quot; class=&quot;mw-userlink&quot;&gt;AllTheNamesIWantedWereTaken&lt;/a&gt; created a user account&lt;/p&gt;
</summary>
		<author><name>AllTheNamesIWantedWereTaken</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Card_Ideas_Forum?diff=21537&amp;oldid=21530</id>
		<title>Card Ideas Forum</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Card_Ideas_Forum?diff=21537&amp;oldid=21530"/>
				<updated>2013-05-18T19:23:20Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dirte737&amp;#039;s Ideas: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:23, May 18, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(2 intermediate revisions by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4,625:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4,625:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Creatures''':&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Creatures''':&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Any) [Whatever quantum, i.e. fire or water] Elemental(Eternal) 14(18) of specified quantum - 0|5, (Passive) Storm: Deals 1 damage to all enemy creatures of different elements when the elemental/eternal attacks.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Any) [Whatever quantum, i.e. fire or water] Elemental(Eternal) 14(18) of specified quantum - 0|5&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(0|7)&lt;/span&gt;, (Passive) Storm: Deals 1&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(2)&lt;/span&gt; damage to all enemy creatures of different elements when the elemental/eternal attacks&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. Does not affect Immaterial creatures&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Random) Spikes(Caltraps) 4(5) - 0|1(0|1) (Passive) Spring: Whenever this card is played it moves to the enemies field and is hidden from their sight. If they play a creature card that creature takes 3(4) damage and destroys the Spikes(Caltraps). (Caltraps also stun the target for 1 turn.)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Random) Pins(Needles) 4(5) - 0|1(0|1) (Passive) Infect: Whenever this card is played it moves to the enemies field and is hidden from their sight. If they play a creature card that creature takes 1(2) damage, adds 1(2) poison counter(s) to the enemy and destroys the card. (Needles have a 50% chance to also Lobotomize the card.)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Random) Arm(Endow) 3(4) - 0|1(0|2) (Passive) Equip: Whenever this card is played it remains hidden from the enemies sight, destroys itself on use but does '''NOT''' trigger death effects. Grants the target creature N|M where N is equal to your weapon damage and M is equal to half the quantum cost (rounded up) of your equiped shield. Grants +1|+1(+2|+2) if weapon or shield is missing. (+1|M with shield and no weapon, N|+1 with weapon and no shield.)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Random) Charm(Allure) 4(5) - 0|1(0|1) (Passive) Convert: Whenever this card is played it moves to the enemies field and is hidden from their sight. If they play a creature card that creature has a 20%(30%) chance to become charmed, causing Antimatter and Vampire to affect them and destroys this card. If the creature is not charmed the card remains hidden on their field until a creature is charmed, or a spell affect that targets all creatures hits the card (Dry spell, plague, thunderstorm, etc...)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Random) Rage(Enrage) 5(6) - 0|1(0|2) (Passive) Berserk: Whenever this card is played it remains hidden from the enemies sight. Whenever the summoner of this card plays a creature with 1|1 or more this creature gains Adrenaline and +2|+0(+4|+0) and the card destroys itself but does '''NOT''' trigger death effects.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I think traps would be a nice addition and allow some more unique strategies to be used.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Jarozaoz Cards]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Jarozaoz Cards]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key elementsthegame:diff:version:1.11a:oldid:21530:newid:21537 --&gt;
&lt;/table&gt;</summary>
		<author><name>Dirte737</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Luventius?diff=21533&amp;oldid=0</id>
		<title>Luventius</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Luventius?diff=21533&amp;oldid=0"/>
				<updated>2013-05-18T17:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt; &lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt;  Write the first paragraph of your page here.  ==Section heading==  ass  ==Section heading==  fuck&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]] &lt;br /&gt;
Write the first paragraph of your page here.&lt;br /&gt;
&lt;br /&gt;
==Section heading==&lt;br /&gt;
&lt;br /&gt;
ass&lt;br /&gt;
&lt;br /&gt;
==Section heading==&lt;br /&gt;
&lt;br /&gt;
fuck&lt;/div&gt;</summary>
		<author><name>99.52.168.125</name></author>	</entry>

	<entry>
		<id>http://elementsthegame.wikia.com/wiki/Card_Ideas_Forum?diff=21530&amp;oldid=21265</id>
		<title>Card Ideas Forum</title>
		<link rel="alternate" type="text/html" href="http://elementsthegame.wikia.com/wiki/Card_Ideas_Forum?diff=21530&amp;oldid=21265"/>
				<updated>2013-05-18T00:14:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:14, May 18, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4,601:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4,601:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Curse: (Revenge): cost 6 (15) dark quantums. If the opponent's creature regains full heath, reduce 3 hp. The creature will die if hp is below 3. (When the opponent's health regains to maximum, it will be dcreased by 15% ((Round down to nearest integer)))&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Curse: (Revenge): cost 6 (15) dark quantums. If the opponent's creature regains full heath, reduce 3 hp. The creature will die if hp is below 3. (When the opponent's health regains to maximum, it will be dcreased by 15% ((Round down to nearest integer)))&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Dirte737's Ideas ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Spells''':&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Aether) Comminute(Triturate) 6(5) quantum - Comminute(Triturate) Disables the target creatures or permanents abilities, can target immaterial creatures(Excluding permanents)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Darkness) Disquietude(Dysphoria) 4(3) quantum - Causes the target creature or permanent to be unable to use abilities for 3(4) turns.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Air) Pierce(Puncture) 5(4) quantum - Deals 3 damage to the target creature and 2 damage to any creature behind the target, can target immaterial creatures.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Permanents''':&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Death) Rigor Mortis(Death Rattle) 8(7) quantum - Any creature that dies on the field remains on the field for 2 turns (continues to attack before decaying with Death Rattle) &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Note'': At 1st death and after 2 turns causes death effects, killing a creature under the effect of Rigor Mortis or Death Rattle causes the timer to reset. Can backfire if the enemy has a strong creature that dies.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Life/random) Regrow(Bloom) 6(5 random) quantum - Allows the user to place a previously destroyed/killed creature or permanent back into their hand and draw it at their next turn.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Time) Revert(Rewind) 10(8) quantum - Rewinds time by 5 turns leaving cards in play and in hand/deck but returning health and quantum to their previous numbers.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Creatures''':&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Any) [Whatever quantum, i.e. fire or water] Elemental(Eternal) 14(18) of specified quantum - 0|5, (Passive) Storm: Deals 1 damage to all enemy creatures of different elements when the elemental/eternal attacks.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Jarozaoz Cards]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Jarozaoz Cards]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dirte737</name></author>	</entry>

	</feed>