Burning Pillar x2
Bone Wall x2
How to Use:Edit
Keep alive with heals until you can have 9 death Quanta i Pool and a Skeleton and a Aflatoxin on your Hand.
Now play the Skeleton and cast the Aflatoxin on it.
In the same Round the Skeleton will die and create a Malignant Cell.
The Malignant Cell create every round a new Cell, so you get a full Field prettyfast:
|6||23 (Field Full)|
Additional you keep playing the Empathic Bonds, which give you 1 HP per Monster on your Field.
23 cells x 6 Empathic Bonds = up to 138 HP per Round
If you use the optional Deck you wait until you have a full Field, 19 Death Quanta in Pool and Aflatoxin, Plague and Bonewall on your Hand.
- Cast Aflatoxin on a Monsterof the Enemy
- Wait until his Field is Full
- Cast Bone Wall and Plague
- his Malignat Cells die and you get up to 46 Shields
- Most wins are 100HP
- Computer Ignores the Malignant Cells (dont destroy them)
- Fast Surprise attack
- No Chance against Firewall
- All fast killable (Thunderstorm)
- Cells don't do damage if the enemy has a sheild that blocks all damage by 1.
- Easily killed by Dry Spell.
'NoobSauce|SoobNauce': Right away I can see that there's no permanent control in this deck. I haven't tested it, so I don't know firsthand what it does, but that seems like a glaring flaw. Also the fact that this is a rather slow deck, doing at most 23 damage per turn, makes it... less appealing. Personally, I'd rather find a way to turn malignant cells into a utility (for example, spamming otyough [or however you spell that] for free food). They just tend to not stand up well on their own.
Javajava:I tested the deck with level 3 AI and i ended with 15wins(10 of these with elemental mastery) 14loss(most of these because dragons).some improvements:
-replaced some heals with some green pillar,
-replaced skeletons with virus(same cost, is useful also if you have already a malignant cell)
Bob: I made a deck like this except I used 10 bone pillars, 5 aflatoxins, 6 emerald pillars, 4 empathic bonds, 4 deflagerations, 6 photons, and an arsenic. My mark is fire to use the deflagerations and destroy pesky shields. Photons are better than skeletons because they cost nothing.
Alex: I also added some gravity pillars + Momentum to the deck, so Fire Walls/Shields etc. won't affect you that much, if you have one "mother cell" with one or more momentums cast on it.
Collin: How do you get elemental master if you kill your enemy before you heal? Also, I have trouble drawig both a Photon and Aflatoxin early enough to get everything up and running.
Random person: it's really fun when someone plays pandamonium
Killian: try this with adrenaline on Mallignant cell... first turn 5cells next 13... 3rd full field
Plastica: Try water mark and splashing some SoPs as well.