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Build:Edit

BonePillar
BonePillar
BonePillar
BonePillar
BonePillar
BonePillar
BonePillar
BonePillar
BonePillar
BonePillar
Skeleton
Skeleton
Skeleton
Aflatoxin
Aflatoxin
Aflatoxin
EmeraldPillar
EmeraldPillar
EmeraldPillar
EmpathicBond
EmpathicBond
EmpathicBond
EmpathicBond
EmpathicBond
EmpathicBond
Heal
Heal
Heal
Heal
Heal

















Death


Optional:Edit

Fire:

Burning Pillar x2
Firewall x1

Death:

Bone Wall x2
Plague x3

How to Use:Edit

Keep alive with heals until you can have 9 death Quanta i Pool and a Skeleton and a Aflatoxin on your Hand.
Now play the Skeleton and cast the Aflatoxin on it.

In the same Round the Skeleton will die and create a Malignant Cell.
The Malignant Cell create every round a new Cell, so you get a full Field prettyfast:

Round Cells
1 1
2 2
3 4
4 8
5 16
6 23 (Field Full)

Additional you keep playing the Empathic Bonds, which give you 1 HP per Monster on your Field.

23 cells x 6 Empathic Bonds = up to 138 HP per Round

Optional:Edit

If you use the optional Deck you wait until you have a full Field, 19 Death Quanta in Pool and Aflatoxin, Plague and Bonewall on your Hand.

  1. Cast Aflatoxin on a Monsterof the Enemy
  2. Wait until his Field is Full
  3. Cast Bone Wall and Plague
  4. his Malignat Cells die and you get up to 46 Shields


Strong:Edit

  • Most wins are 100HP
  • Computer Ignores the Malignant Cells (dont destroy them)
  • Fast Surprise attack


Weak:Edit

  • No Chance against Firewall
  • All fast killable (Thunderstorm)
  • Cells don't do damage if the enemy has a sheild that blocks all damage by 1.
  • Easily killed by Dry Spell.

Comments:Edit

'NoobSauce|SoobNauce': Right away I can see that there's no permanent control in this deck. I haven't tested it, so I don't know firsthand what it does, but that seems like a glaring flaw. Also the fact that this is a rather slow deck, doing at most 23 damage per turn, makes it... less appealing. Personally, I'd rather find a way to turn malignant cells into a utility (for example, spamming otyough [or however you spell that] for free food). They just tend to not stand up well on their own.


Javajava:I tested the deck with level 3 AI and i ended with 15wins(10 of these with elemental mastery) 14loss(most of these because dragons).some improvements:

-replaced some heals with some green pillar,

-green mark,

-replaced skeletons with virus(same cost, is useful also if you have already a malignant cell)


Bob: I made a deck like this except I used 10 bone pillars, 5 aflatoxins, 6 emerald pillars, 4 empathic bonds, 4 deflagerations, 6 photons, and an arsenic. My mark is fire to use the deflagerations and destroy pesky shields. Photons are better than skeletons because they cost nothing.


Alex: I also added some gravity pillars + Momentum to the deck, so Fire Walls/Shields etc. won't affect you that much, if you have one "mother cell" with one or more momentums cast on it.

Collin: How do you get elemental master if you kill your enemy before you heal? Also, I have trouble drawig both a Photon and Aflatoxin early enough to get everything up and running.

Random person: it's really fun when someone plays pandamonium

Killian: try this with adrenaline on Mallignant cell... first turn 5cells next 13... 3rd full field

Plastica: Try water mark and splashing some SoPs as well.

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