Dagger
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Type: Weapon
Damage|Life: 2|1 (when animated)
Active skill
Dagger:
Deal 1 extra damage if you have a Death or Darkness mark. Passive skill
Weapon: Deal 2 damages at the end of every turn Every mark has a Dagger in the starting deck.
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Buy/Sell: 24/16
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Dirk
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Type: Weapon
Damage|Life: 4|1 (when animated)
Active skill
Dagger:
Deal 1 extra damage if you have a Death or Darkness mark. Passive skill
Weapon: Deal 4 damages at the end of every turn
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Buy/Sell: Impossible/1156
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Short Sword
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Type: Weapon
Summon Cost: 1 random quantum Damage|Life: 3|2 (when animated)
Passive skill
Weapon: Deal 3 damages at the end of every turn
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Buy/Sell: 55/37
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Long Sword
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Type: Weapon
Summon Cost: 1 random quantum Damage|Life: 6|2 (when animated)
Passive skill
Weapon: Deal 6 damages at the end of every turn
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Buy/Sell: Impossible/1157
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Hammer
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Type: Weapon
Summon Cost: 2 random quanta Damage|Life: 3|4 (when animated)
Active skill
Hammer:
Deal 1 extra damage if you have a Gravity or Earth mark. Passive skill
Weapon: Deal 3 damages at the end of every turn.
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Buy/Sell: 56/38
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Gavel
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Type: Weapon
Summon Cost: 2 random quanta Damage|Life: 6|6 (when animated)
Active skill
Hammer:
Deal 1 extra damage if you have a Gravity or Earth mark. Passive skill
Weapon: Deal 6 damages at the end of every turn.
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Buy/Sell: Impossible/1158
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Short Bow
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Type: Weapon
Summon Cost: 2 random quanta Damage|Life: 3|3 (when animated)
Active skill
Bow:
Deal 1 extra damage if you have an Air mark. Passive skill
Weapon, Ranged: Deal 3 damage at the end of every turn. Ignores Wings shield.
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Buy/Sell: 56/38
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Long Bow
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Type: Weapon
Summon Cost: 2 random quanta Damage|Life: 6|4 (when animated)
Active skill
Bow:
Deal 1 extra damage if you have an Air mark. Passive skill
Weapon, Ranged: Deal 6 damage at the end of every turn. Ignores Wings shield
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Buy/Sell: Impossible/1158
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Discord
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Type: Weapon
Summon Cost: 3 Damage|Life: 4|3 (when animated)
Active skill
Scramble:
Randomly convert some of the opponent's quantums into other elements. Passive skill
Weapon: Deal 4 damage at the end of every turn.
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Buy/Sell: Impossible/147
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Discord (elite)
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Type: Weapon
Summon Cost: 3 Damage|Life: 6|3 (when animated)
Active skill
Scramble:
Randomly convert some of the opponent's quantums into other elements. Passive skill
Weapon: Deal 6 damage at the end of every turn.
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Buy/Sell: Impossible/1299
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Arsenic
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Type: Weapon
Summon Cost: 2 Damage|Life: 2|7 (when animated)
Active skill
Venom:
Deal 1 poison damage at the end of every turn. Poison damage is cumulative. Passive skill
Weapon, Poisonous: Deal 2 damage at the end of every turn. Causes poisoning if ingested. Your opponent's poison damage is calculated at the end of your turn, before your attack.
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Buy/Sell: Impossible/146
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Arsenic (elite)
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Type: Weapon
Summon Cost: 2 Damage|Life: 4|7 (when animated)
Active skill
Venom:
Deal 1 poison damage at the end of every turn. Poison damage is cumulative. Passive skill
Weapon, Poisonous: Deal 4 damage at the end of every turn. Causes poisoning if ingested. Your opponent's poison damage is calculated at the end of your turn, before your attack.
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Buy/Sell: Impossible/1298
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Titan
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Type: Weapon
Summon Cost: 5 Damage|Life: 7|50 (when animated)
Active skill
Momentum:
Shield effects are ignored. Passive skill
Weapon: Deal 7 damages at the end of every turn.
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Buy/Sell: Impossible/149
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Titan (elite)
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Type: Weapon
Summon Cost: 5 Damage|Life: 8|50 (when animated)
Active skill
Momentum:
Shield effects are ignored. Passive skill
Weapon: Deal 8 damages at the end of every turn.
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Buy/Sell: Impossible/1301
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Druidic Staff
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Type: Weapon
Summon Cost: 2 Damage|Life: 2|7 (when animated)
Active skill
Regenerate:
Heal yourself for up to 5 HP's Passive skill
Weapon: Deal 2 damages at the end of every turn.
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Buy/Sell: Impossible/146
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Jade Staff
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Type: Weapon
Summon Cost: 2 Damage|Life: 4|7 (when animated)
Active skill
Regenerate:
Heal yourself for up to 5 HP's Passive skill
Weapon: Deal 4 damages at the end of every turn.
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Buy/Sell: Impossible/1298
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Morning Star
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Type: Weapon
Summon Cost: 5 Damage|Life: 7|7 (when animated)
Active skill
Immaterial:
Can not be destroyed or stolen. Passive skill
Weapon: Deal 7 damage at the end of every turn.
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Buy/Sell: Impossible/149
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Morning Glory
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Type: Weapon
Summon Cost: 5 Damage|Life: 8|4 (when animated)
Active skill
Immaterial:
Can not be destroyed or stolen. Passive skill
Weapon: Deal 8 damage at the end of every turn.
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Buy/Sell: Impossible/1301
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Vampire Stiletto
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Type: Weapon
Summon Cost: 1 Damage|Life: 4|4 (when animated)
Active skill
Vampire:
The damage dealt is returned to you as healing. Passive skill
Weapon: Deal 4 damages at the end of every turn.
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Buy/Sell: Impossible/145
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Vampire Dagger
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Type: Weapon
Summon Cost: 2 Damage|Life: 6|4 (when animated)
Active skill
Vampire:
The damage dealt is returned to you as healing. Passive skill
Weapon: Deal 6 damages at the end of every turn.
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Buy/Sell: Impossible/1298
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Lobotomizer
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Type: Weapon
Summon Cost: 3 Damage|Life: 5|4 (when animated)
Active skill
2 : Lobotomize
Remove any skill from the target creature. Passive skill
Weapon: Deal 5 damage at the end of every turn. The lobotomize skill always removes the active skill of a creature.
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Buy/Sell: Impossible/147
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Electrocutor
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Type: Weapon
Summon Cost: 3 Damage|Life: 5|4 (when animated)
Active skill
1 : Lobotomize
Remove any skill from the target creature. Passive skill
Weapon: Deal 5 damage at the end of every turn. The lobotomize skill always removes the active skill of a creature.
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Buy/Sell: Impossible/1299
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