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A weapon is a permanent with a special status:

  • Only one per player can be active at a time
  • Like creatures and spells, but unlike other permanents, weapons can deal damage to your opponent


Most weapons are rare and can only be acquired as quest rewards or randomly after a win.

The only rare weapon that cannot be gained by farming Level 3 computer is Trident. See AI3 for deck details.

ListEdit

Dagger Dagger
Type: Weapon
Damage|Life: 2|1 (when animated)

Active skill
Dagger: Deal 1 extra damage if you have a Death or Darkness mark.

Passive skill
Weapon: Deal 2 damages at the end of every turn

Every mark has a Dagger in the starting deck.

Buy/Sell: 24/16
Dirk Dirk
Type: Weapon
Damage|Life: 4|1 (when animated)

Active skill
Dagger: Deal 1 extra damage if you have a Death or Darkness mark.

Passive skill
Weapon: Deal 4 damages at the end of every turn

Buy/Sell: Impossible/1156
Short Sword ShortSword
Type: Weapon
Summon Cost: 1 random quantum
Damage|Life: 3|2 (when animated)

Passive skill
Weapon: Deal 3 damages at the end of every turn

Buy/Sell: 55/37
Long Sword LongSword
Type: Weapon
Summon Cost: 1 random quantum
Damage|Life: 6|2 (when animated)

Passive skill
Weapon: Deal 6 damages at the end of every turn

Buy/Sell: Impossible/1157
Hammer Hammer
Type: Weapon
Summon Cost: 2 random quanta
Damage|Life: 3|4 (when animated)

Active skill
Hammer: Deal 1 extra damage if you have a Gravity or Earth mark.

Passive skill
Weapon: Deal 3 damages at the end of every turn.

Buy/Sell: 56/38
Gavel Gavel
Type: Weapon
Summon Cost: 2 random quanta
Damage|Life: 6|6 (when animated)

Active skill
Hammer: Deal 1 extra damage if you have a Gravity or Earth mark.

Passive skill
Weapon: Deal 6 damages at the end of every turn.

Buy/Sell: Impossible/1158
Short Bow Short Bow
Type: Weapon
Summon Cost: 2 random quanta
Damage|Life: 3|3 (when animated)

Active skill
Bow: Deal 1 extra damage if you have an Air mark.

Passive skill
Weapon, Ranged: Deal 3 damage at the end of every turn. Ignores Wings shield.

Buy/Sell: 56/38
Long Bow Long Bow
Type: Weapon
Summon Cost: 2 random quanta
Damage|Life: 6|4 (when animated)

Active skill
Bow: Deal 1 extra damage if you have an Air mark.

Passive skill
Weapon, Ranged: Deal 6 damage at the end of every turn. Ignores Wings shield

Buy/Sell: Impossible/1158
Discord Rare Discord
Type: Weapon
Summon Cost: 3 Entropy
Damage|Life: 4|3 (when animated)

Active skill
Scramble: Randomly convert some of the opponent's quantums into other elements.

Passive skill
Weapon: Deal 4 damage at the end of every turn.

Buy/Sell: Impossible/147
Discord (elite) Rare DiscordUpgraded
Type: Weapon
Summon Cost: 3 Entropy
Damage|Life: 6|3 (when animated)

Active skill
Scramble: Randomly convert some of the opponent's quantums into other elements.

Passive skill
Weapon: Deal 6 damage at the end of every turn.

Buy/Sell: Impossible/1299
Arsenic Rare Arsenic
Type: Weapon
Summon Cost: 2 Death
Damage|Life: 2|7 (when animated)

Active skill
Venom: Deal 1 poison damage at the end of every turn. Poison damage is cumulative.

Passive skill
Weapon, Poisonous: Deal 2 damage at the end of every turn. Causes poisoning if ingested.

Your opponent's poison damage is calculated at the end of your turn, before your attack.

Buy/Sell: Impossible/146
Arsenic (elite) Rare ArsenicUpgraded
Type: Weapon
Summon Cost: 2 Death
Damage|Life: 4|7 (when animated)

Active skill
Venom: Deal 1 poison damage at the end of every turn. Poison damage is cumulative.

Passive skill
Weapon, Poisonous: Deal 4 damage at the end of every turn. Causes poisoning if ingested.

Your opponent's poison damage is calculated at the end of your turn, before your attack.

Buy/Sell: Impossible/1298
Titan Rare Titan
Type: Weapon
Summon Cost: 5 Gravity
Damage|Life: 7|50 (when animated)

Active skill
Momentum: Shield effects are ignored.

Passive skill
Weapon: Deal 7 damages at the end of every turn.

Buy/Sell: Impossible/149
Titan (elite) Rare TitanUpgraded
Type: Weapon
Summon Cost: 5 Gravity
Damage|Life: 8|50 (when animated)

Active skill
Momentum: Shield effects are ignored.

Passive skill
Weapon: Deal 8 damages at the end of every turn.

Buy/Sell: Impossible/1301
Pulverizer Rare Pulverizer
Type: Weapon
Summon Cost: 4 Earth
Damage|Life: 5|12 (when animated)

Active skill
3 Gravity: Destroy
Shatter the target permanent.

Passive skill
Weapon: Deal 5 damages at the end of every turn.

Buy/Sell: Impossible/148
Pulverizer (elite) Rare PulverizerUpgraded
Type: Weapon
Summon Cost: 4 Earth
Damage|Life: 5|12 (when animated)

Active skill
2 Gravity: Destroy
Shatter the target permanent.

Passive skill
Weapon: Deal 5 damages at the end of every turn.

Buy/Sell: Impossible/1300
Druidic Staff Rare DruidicStaff
Type: Weapon
Summon Cost: 2 Life
Damage|Life: 2|7 (when animated)

Active skill
Regenerate: Heal yourself for up to 5 HP's

Passive skill
Weapon: Deal 2 damages at the end of every turn.

Buy/Sell: Impossible/146
Jade Staff Rare JadeStaff
Type: Weapon
Summon Cost: 2 Life
Damage|Life: 4|7 (when animated)

Active skill
Regenerate: Heal yourself for up to 5 HP's

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/1298
Fahrenheit Rare Fahrenheit
Type: Weapon
Summon Cost: 3 Fire
Damage|Life: 4|5 (when animated)

Active skill
Fiery: Deal X damages at the end of every turn. X is the number of Fire you own, divided by 5.

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/147
Fahrenheit (elite) Rare FahrenheitUpgraded
Type: Weapon
Summon Cost: 3 Fire
Damage|Life: 5|5 (when animated)

Active skill
Fiery: Deal X damages at the end of every turn. X is the number of Fire you own, divided by 5.

Passive skill
Weapon: Deal 5 damages at the end of every turn.

Buy/Sell: Impossible/1299
Trident Rare Trident
Type: Weapon
Summon Cost: 3 Water
Damage|Life: 4|9 (when animated)

Active skill
3 Earth: Tsunami
Destroy up to 3 pillars / pendulums in the target cluster

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/147
Poseidon Rare Poseidon
Type: Weapon
Summon Cost: 3 Water
Damage|Life: 4|9 (when animated)

Active skill
2 Earth: Tsunami
Destroy up to 3 pillars / pendulums in the target cluster

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/1299
Morning Star Rare MorningStar
Type: Weapon
Summon Cost: 5 Light
Damage|Life: 7|7 (when animated)

Active skill
Immaterial: Can not be destroyed or stolen.

Passive skill
Weapon: Deal 7 damage at the end of every turn.

Buy/Sell: Impossible/149
Morning Glory Rare MorningGlory
Type: Weapon
Summon Cost: 5 Light
Damage|Life: 8|4 (when animated)

Active skill
Immaterial: Can not be destroyed or stolen.

Passive skill
Weapon: Deal 8 damage at the end of every turn.

Buy/Sell: Impossible/1301
Owl's Eye Rare OwlsEye
Type: Weapon
Summon Cost: 5 Air
Damage|Life: 5|7 (when animated)

Active skill
2 Air: Sniper
Deal 3 damage to the target creature.

Passive skill
Weapon, Ranged: Deal 5 damages at the end of every turn. Ignores Wings shield.

Buy/Sell: Impossible/149
Eagle's Eye Rare EaglesEye
Type: Weapon
Summon Cost: 5 Air
Damage|Life: 7|7 (when animated)

Active skill
2 Air: Sniper
Deal 3 damage to the target creature.

Passive skill
Weapon, Ranged: Deal 7 damages at the end of every turn. Ignores Wings shield.

Buy/Sell: Impossible/1301
Eternity Rare Eternity
Type: Weapon
Summon Cost: 6 Time
Damage|Life: 4|8 (when animated)

Active skill
3 Time: Reverse Time
Put a creature back in its owner's deck.

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/150
Eternity (elite) Rare EternityUpgraded
Type: Weapon
Summon Cost: 5 Time
Damage|Life: 4|8 (when animated)

Active skill
3 Time: Reverse Time
Put a creature back in its owner's deck.

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/1301
Vampire Stiletto Rare VampireStiletto
Type: Weapon
Summon Cost: 1 Darkness
Damage|Life: 4|4 (when animated)

Active skill
Vampire: The damage dealt is returned to you as healing.

Passive skill
Weapon: Deal 4 damages at the end of every turn.

Buy/Sell: Impossible/145
Vampire Dagger Rare VampireDagger
Type: Weapon
Summon Cost: 2 Darkness
Damage|Life: 6|4 (when animated)

Active skill
Vampire: The damage dealt is returned to you as healing.

Passive skill
Weapon: Deal 6 damages at the end of every turn.

Buy/Sell: Impossible/1298
Lobotomizer Rare Lobotomizer
Type: Weapon
Summon Cost: 3 Aether
Damage|Life: 5|4 (when animated)

Active skill
2 Aether: Lobotomize
Remove any skill from the target creature.

Passive skill
Weapon: Deal 5 damage at the end of every turn.

The lobotomize skill always removes the active skill of a creature.

Buy/Sell: Impossible/147
Electrocutor Rare Electrocutor
Type: Weapon
Summon Cost: 3 Aether
Damage|Life: 5|4 (when animated)

Active skill
1 Aether: Lobotomize
Remove any skill from the target creature.

Passive skill
Weapon: Deal 5 damage at the end of every turn.

The lobotomize skill always removes the active skill of a creature.

Buy/Sell: Impossible/1299

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